MORE INFO
Started: Jun 4, 2008
Members: 42,478
About:

Let's do this!

Become a Member
Group Officials
Replied to RageQuitter Video Collection on Apr 4, 2016 @ 7:04 PM CDT
Replied to Character Request/Anticipation Thread on Apr 4, 2016 @ 7:04 PM CDT
Replied to Character Request/Anticipation Thread on Apr 4, 2016 @ 7:04 PM CDT
Replied to What other fighting games will you be playing u... on Apr 4, 2016 @ 7:04 PM CDT
Replied to Premium costume on the pricey side? on Apr 4, 2016 @ 6:04 PM CDT
Street Fighter
 
Jump Menu:
Post Reply
Quick Reply
Cancel
Page 1 of 125  •  1 2 3 4 5 6 ... 125 Next
Switch to Forum Live View SFV Beta I Feedback Thread
9 months ago  ::  Jul 21, 2015 - 7:16PM #1
ComboFiend
Posts: 138

Hey all,

Here's the thread to give feedback on the first BETA trial of SFV. Please feel free to share your online play experience or anything else of interest.

Please take note that the BATTLE BALANCE IS NOT FINAL and may differ in the final release. That said, general feedback is definitely welcome!

This thread will be opened once the BETA goes live.   



UPDATE


7/23 7:43pm: We have brought the server for temporary fixes. We will make a few fixes and bring it back up ASAP.


7/23 8:32pm: Currently we are undergoing a lot of issues with users connecting to the Beta, and are working to try and address.  Unfortunately, we do not have an ETA as to when this will be fixed.  We apologize for the inconvenience, and will be extending the beta to make up for lost time.  We will be providing updates when available in this thread and on Twitter.  We appreciate your patience, and thank you for helping us test our servers.


7/23 9:10pm: Many of you may be able to log into the training mode portion of the game now. We are still working to resolve the matchmaking issues.


7/23 11:00pm: Servers are going down for daily scheduled maintenance. We'll be back with more information as we get it.


7/24: 01:00am: Server maintenance has been extended by two hours and will now run until 03:00am. Once again, we appreciate your patience on the matter.


7/24: 07:00am: We apologize for the ongoing issues that users have been experiencing with the SFV beta test. In order to allow us to fix the issues as quickly as possible, we are going to initiate a period of extended maintenance, during which time the beta will be unavailable to all users. We will let you know the date on which the closed beta test will re-open once all problems have been fixed. We sincerely apologize for having to bring this unfortunate news to you. Thank you for your patience. Please stay tuned for further updates. 

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 7:57PM #2
Haggar
Posts: 442

First I just want to say; Ryu needs more Donkey Kick. Shin Shoryken would be nice too.



Stages are a little too busy like they were in Street Fighter IV. They can be rather distracting at times. It would be nice to have the option to turn off background NPC's.



How about since Cammy already looks pretty similar to her how she did in Cannon Spike, she goes all the way and dons the rollerblades, once she activates her V-trigger? Would make sense as well, considering that when she does so, she gets a massive boost of speed.



For M. Bison, while I would like to be able to use the 'Psycho Crusher' freely, it appears that you're going with Alpha route with it. If it's to remain on as a special art, I think it should appear to be more powerfull, similar to how it was portrayed in the Alpha series.



Anyways, I like the attention to detail and improved animations for characters when taking a hit; you can definitely feel the weight behind most of these attacks. 


However, I feel the knockdown animations leave something to be desired. Not to mention that Street Fighter V's knockdown animations look almost identical to the ones found in Street Fighter IV. Third Strike did an amazing job with dramatic, exaggerated, animations. I feel Street Fighter V should try to emulate this.


Also, once an opponent has been dealt the final blow, it would be nice to see that last hit as having a more powerful impact on the character than it normally would. Currently, I just find them to be very anti-climatic.


Lastly, I think the game could benefit from character battle damage, or at least have the option to play with it on. By the end of a match characters could have a little blood, some bruises, torn clothes, etc. I'd like them to look similar to how characters appeared at the end of the SFII/SFIII post-match screen. The violence should be roughly on the same level as Street Fighter Udon comics.

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:03PM #3
NettoSaito
Posts: 5,350

Getting ready to play (as soon as it lets me in). Can't wait! (I'll be sure to post feedback.)


Netto's Game Room - Video game news, reviews, and more.
Add me on Nintendo Network! (Wii U) - NettoSaito

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:04PM #4
Lefanduch
Posts: 30

Unable to log into the server Error 21007!

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:07PM #5
heishin concept
Posts: 2

can't log in. Stuck at the start screen anyone else having issues?

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:11PM #6
Lefanduch
Posts: 30

Same here.



If we go to http://streetfighter.com/ at the top left we gave the server status, it's says offline! They are having issues for sure. It was previsible.

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:11PM #7
Buffy
Posts: 1,966
im stuck at the "press any button screen"



Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:11PM #8
Darc Requiem
Posts: 1,869

Yeah as far as I've been able to tell. No one has been able to get in Frown

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:13PM #9
Melona
Posts: 274

Same here. I'm stuck at the black screen.

Quick Reply
Cancel
9 months ago  ::  Jul 23, 2015 - 8:13PM #10
David
Posts: 5

So am I beta testing a black screen cause if so then no issues here Capcom, been staring at it for 10 minutes now.

Quick Reply
Cancel
Page 1 of 125  •  1 2 3 4 5 6 ... 125 Next
Quick Reply
Cancel
Jump Menu:
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing
capcom-unity.com | Join | Legal | Be Safe | Help | Report User | Report Content