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General Forums Super Street Fight.. SRK Bug Report Thread: Xbox 360 & PS3 Bugs
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Sticky: SRK Bug Report Thread: Xbox 360 & PS3 Bugs
8 months ago  ::  Apr 17, 2009 - 11:16AM #201
Vincent
Posts: 10

What's up with the Scoreboard, from time to time it just glitches and doesn't register the wins and/or the losses. I've had it happen multiple times since the patch. Yesterday for example I had 10 wins and 2 losses. It just registered 1 loss, nothing else. Earlier today again, 5 wins, 2 losses, registered nothing at all. Why???

7 months ago  ::  Apr 30, 2009 - 1:41PM #202
Furious Keys
Posts: 298

I've been away for so long, anyone mind collating all the latest bugs and I'll add them to the front page.

7 months ago  ::  May 13, 2009 - 7:30PM #203
ry
Posts: 911

The game has frozen on me when I'm in the main menu, trying to get to training mode. It's happened to me about 5 times since the patch.

“If I tell you I'm good, you would probably think I'm boasting, if I tell you I'm no good, you know I'm lying.”
-Bruce Lee
2 months ago  ::  Sep 19, 2009 - 4:03AM #204
Moonchilde
Posts: 4

Didn't see these listed, and the thread I posted them in was closed. Adding it here so it can be documented with the rest of the bugs.


- Hitbox detection during online play. Seriously broken! I'm talking about stuff that doesn't happen offline that happens online. Even with sub 80 ping connections. Example: Vega's crouching medium punch will be hit by Ryu/Ken/Akuma/Guile/Cammy's crouching high kick from just about anywhere on the screen. This does not happen in offline, even when Vega is about 1 character away. I've checked offline with hitboxes on, and there is no reason this should be happening! Even if you factor in lag, there is about 1 hitbox space between the two! You can test in Ryu's stage and count roof shingles from the bottom of the claw hitbox to the top of anyone's foot. Plenty of space!


 - Doing a wall spear with Vega will often "bump" into the character, but do no damage, no chip damage, or anything. It kind of just whiffs, even though there should obviously be something. Highly aggravating. It happens while people jump, while they block, and even while they stand there doing nothing! Since the move is so unreliable I'm always hesitant to use it, which sucks because when it does actually work its quite good for keep away. I'm going to say this is probably an issue with online hitbox detection.


Please note the above two bugs severely handicap Vega! Especially bug 1!


 - Game breaking loading glitches. Another serious one! At random, the game will refuse to load a match and get stuck in the Vs loading screen. It causes both players to disconnect from PSN. You try another match thinking it was a network error, but the same thing happens. So, you get frustrated and go to training. Oops! Online glitch broke offline and you can't load. So you have to quit the game and load it again, and hope it doesn't happen immediately. It also breaks game lobbies in friendly matches, and everyone crashes.


 - Similar to above, except the game gets stuck loading, and you try to quit, but instead of exiting to XMB, it causes your PS3 to lock up and reboot. Sometimes, it breaks your display settings and you have to set up your display again.


 - Custom matches in scoreboard still doesn't find games. I've never ever seen a match under custom in over a year. If you can find people to play during quickplay, then that means there are people playing and it should populate custom as well.


 - Scoreboard Quick matches often take 4 to at times 15 tries to even find someone. There are a bunch of people on SB. It also takes way too long to search, and you can't check messages or send anything while it does because it forces the XMB "searching" notice AS WELL AS the in game one. One is enough, and I'd like to send messages at the very least while I have to re-attempt 10 or so times to find a match.


 - Joining a game in scoreboards seems to have a 50% rate of success, even if it finds a game to connect to. It will just drop. Quick match can match you up with the same person 10 times in a row, but there are still drop or timeout errors left and right.


 - Dropped inputs using a SIXAXIS/DS3 is still pretty bad. More often than I'd like, hitting a button will do nothing, sometimes it happens while jumping, the game recognizes up but not up+forward, and you end up getting DP'd on the way down instead of jumping over your opponent. It also breaks blocks, as well, which is annoying because you're holding buttons down and it stops doing it for no reason. I haven't tested this with a stick because I haven't used a stick long enough to find out if it happens with one.


 - The 3D Akuma fireball charging graphic in the menus will often cause framerate drops during the menu transitions. PS3 should be able to handle that perfectly fine, we've had full on island environments rendered, this should be no sweat.


 - Menus still take too long to transition from one to another.


 - HDR will report you have been disconnected from PSN while trying to find a game sometimes, even though you have not been disconnected from PSN.

2 months ago  ::  Sep 21, 2009 - 12:14AM #205
Moonchilde
Posts: 4

Updating on hitbox detection: It seems any character's crouching sweep will hit any Vega crouching punch. I thought it was only MP, but it seems to be any variation of it. I had jabs and fierces hit as well, even by a crouching SK and MK.


Please Capcom, if you're not willing to clean up the netcode, could you at least fix the handicapped Vega online? This stuff doesn't happen in offline local matches! It really messes up Vega's game and seriously hurts the character.

2 months ago  ::  Oct 05, 2009 - 6:30AM #206
Moonchilde
Posts: 4

Update again: the skewed hit detection is because of lag. Sometimes the lag isn't noticeable because the characters aren't jerkin and teleporting, but its still there. Its really awful, even on somewhat decent matches I and others at SRK are experiencing stupid stuff like being ground thrown out of jumps, jumping through characters, getting hit while behind characters, getting hit from afar by normal punches/kicks out of range, canceling razor kicks, and tons of other stupid stuff. Come on guys, can we clean up the netcode? This is a really horrible way to experience the game. Just trying to get a scoreboard game to connect, or hoping a friendly lobby doesn't implode, makes this game more of a chore than something that is fun for people to enjoy.


Its supposed to be fun, its supposed to be a game, its supposed to make people happy, but you folks have a ton of unhappy people in your most hardcore group of players, the guys at SRK, who find it more frustrating than enjoyable. 

3 weeks ago  ::  Nov 08, 2009 - 5:38AM #207
Pierre
Posts: 1

So is the lack of 5.1 audio on the PS3 a bug or a feature?


 


For me its a bug since all PS3 games must output at least 5.1 audio in order to pass certification!. -at least in EU.

3 days ago  ::  Nov 22, 2009 - 11:47PM #208
zhou
Posts: 2

Characters has too fast of recovery time after being hit by a hoop over jump kick. The traditional 3 hit combo (Jump over hard kick, crouch medium kick and fire ball) can not be done by Ryu, Ken, etc...

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