| 12 months ago :: Dec 11, 2008 - 5:59PM #11 | |
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He fought for a better street fighter game. That's all. |
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| 12 months ago :: Dec 11, 2008 - 6:38PM #12 | |
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I'm very happy with the overall product. I'm sure the networking stuff will be addressed. |
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| 12 months ago :: Dec 11, 2008 - 10:00PM #13 | |
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Without Sirlin, all we would have gotten is a straight port of the Dreamcast version of ST with prettier graphics. Instead, thanks to him, we got a highly imporved, better balanced version of the game, something which may even be the definitive version of SF2.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
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| 12 months ago :: Dec 12, 2008 - 8:29AM #14 | |
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SaBrE: I totally agree as far as non programmers picking up programming over time, and that is complety credible. My main problem is that he says that he pretty much single handedly programmed the game, that is in my opinion a little bit on the unrealistic side (and im not doubting he is a smart person, I dont know the guy after all) As you said your self normally the skills are for little things here and there. Im also not doubting that he probably did fight for a better game, I just personally from working with teams alot, dislike the way he takes down all his team members in making himself sound like the saint. The guy might be a really nice person, but a nice guy rule is you dont leave your team to the dogs. Backbone does great work, so I couldnt imagine this being left to a single person. Either way I just feel that everyone involved deserves to get great credit and I dont like seeing one person trying to rise up above all other involved (cough Cliff Bleszinski with Gears of War :P cough)
skankin' garbage you said: "Nevermind that Sirlin isn't trying to make it sound like he was the only one responsible for making the game, either; he's only talking about one particular aspect of the development."
Thats not true check out the article http: //www.destructoid.com/how-sirlin-struggled-with-street-fighter-2-hd-113577.phtml Its more than just one aspect of development , the article goes into his claims on programming, design and rebalancing. (granted he didnt try to say he played the music and drew the art ... yet :P) |
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| 12 months ago :: Dec 12, 2008 - 8:36AM #15 | |
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I wouldn't consider anyone who mouths off like him a nice guy. When someone says something like this, you know they're talking ****: ------------------------------- "Who's going to pay for all this, it's hard enough to ship this game in the first place and, were they going to assign programmers to help me? They didn't want to do that. So they said, 'no, we're not going to do it'. Just flat out no. "I pretty much ignored that. I started reading the source code myself, and I'm not a programmer, and I'm certainly not an assembly programmer, so it's complete gibberish to me." ------------------------------- Also, degrees in math and business from MIT don't mean you're credibale to program jack. I'd be shocked if a designer with no programming knowledge would be allowed edit any source code. From my experience of working in games development, the idea of doing such a thing would be so stupid that it'd never be allowed. |
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| 12 months ago :: Dec 12, 2008 - 9:14AM #16 | |
What are you talking about? If it wasn't for Sirlin, the game wouldn't be half as good, or balanced. I don't know any other designer who would actually spend so much time and effort to learn some programming and try to balance the game for free. Sure in the end, he finally convinced capcom to help him with balancing, but he actually used his own time to secretly learn some hard computer skills, so that he can make the fans happy, and make sf2 the best it can be. Sirlin deserves a lot of respect, cause there is no way the game would have turned out this good (aside from the bugs) if he wasn't on board. I have followed up a lot of his articles, so I know the contributions he made to the game, it would be very foolish to critisize him after all the things he's done for the fans.
Psn id: Alb_Shinobi
Ranked 31 in Arcade mode GGPO for Super Street Fighter IV http://eventhubstourneys.wetpaint.com/ Check out my battles on youtube! http://www.youtube.com/user/AlboRacerZ |
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| 12 months ago :: Dec 12, 2008 - 10:30AM #17 | |
Ok, well I'm guessing you don't program for a living so you should probably try teaching yourself some, then you'll understand what I mean. Also, if you've ever worked on a dev team then you'll know you're not lone soldier on any project. |
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| 12 months ago :: Dec 12, 2008 - 10:51AM #18 | |
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| 12 months ago :: Dec 12, 2008 - 7:34PM #19 | |
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I've agree that on a 'team' you never backstab. It's really bad to your teammates as well as other's opinion on you. But i would like to say that I personally have ONLY played on remix. Why? Although the fresh new paint looks good, the detail behind making a more accessible game is great for everyone. I'm able to pull off T.Hawk's grab, as well as cammy's holligan move. My friends can pull off a spinning closeline on a ps3 pad without a 3X button. I've been able to play with charcters i've always had trouble with. I'm not a noob by any sort. I play sf3, but as anyone will know T.Hawks throw command was hard. If not for the rebalancing of HD REMIX, i might have not gotten the game. David Sirlin did a great fan service to the community. Whether you agree with how he handled his opinions of his coworker/team, you have to admit he put alot of sweat and blood into this project. How many of you who work, would have put in so much effort into your own job/school ? and to be faced with management who weren't happy with you, but you know you were doing it for the great community. It just shows how dedicated he was to the project. Additionally, in the end the greater product puts $$ in the pockets of CAPCOM not Sirlin. One finaly comment, if sirlin was not on board, there would have been no remix mode. If you can squarely say to people that I ONLY PLAY classic mode and haven't found remix mode at all useful then I can understand. But from what I've seem it has been well received, and is the biggest gem in the game thus far, and personally is the only mode i play in. |
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| 12 months ago :: Dec 13, 2008 - 10:56AM #20 | |
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Sirlin, I've read his blog and agree he sounds very ****ure of himself. He doesn't seem to take critiscm very well, and I imagine he was a nightmare to work with on the game. He takes credit for everything and everyone, and if you remember his company's work on 1942, you remember how boring that turned out! What about Grim Jr.? Snooze... Its good to point out that he's an academic - all the degrees and learning don't make a spit of difference if the game turns out meh - and if you look at his roster of released games, most are just that...meh. That's the problem with academics like him - they think academia is a substitute for experience and that alone will make their efforts 'superior' to everyone else. Thanks, but no thanks, I'll take something else. Even he doubts his achievements with SSF2HDR, as he wishes he could make a fighting game to "show them how its done". I liked the game myself, but found it very flawed and full of bugs and unbalanced gameplay. Its still fun, but nowhere as fun or as fine-tuned as the original!! I posted this elsewhere, but this review says what I think mostly, as it likes the game but feels its a bit off as well. please take a look and see if y'all agree: |
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