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General Forums Super Street Fight.. Sorry if this is old, Interview with David...
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Sorry if this is old, Interview with David Sirlin, the lead designer
12 months ago  ::  Dec 13, 2008 - 11:41AM #21
Crack
Posts: 151

Dec 13, 2008 -- 10:56AM, Super wrote:


I posted this elsewhere, but this review says what I think mostly, as it likes the game but feels its a bit off as well.  please take a look and see if y'all agree:


http://popzara.com/pages/853




 


Quit posting that stupid review.  That guy has no clue about SFII.  Near everything he claims has changed in the game is totally wrong.

12 months ago  ::  Dec 13, 2008 - 11:58AM #22
PG > C
Posts: 2930

Dec 13, 2008 -- 10:56AM, Super wrote:


Sirlin,  I've read his blog and agree he sounds very ****ure of himself.  He doesn't seem to take critiscm very well, and I imagine he was a nightmare to work with on the game.  He takes credit for everything and everyone, and if you remember his company's work on 1942, you remember how boring that turned out!  What about Grim Jr.?  Snooze...


Its good to point out that he's an academic - all the degrees and learning don't make a spit of difference if the game turns out meh - and if you look at his roster of released games, most are just that...meh.  That's the problem with academics like him - they think academia is a substitute for experience and that alone will make their efforts 'superior' to everyone else.  Thanks, but no thanks, I'll take something else.


Even he doubts his achievements with SSF2HDR, as he wishes he could make a fighting game to "show them how its done".  I liked the game myself, but found it very flawed and full of bugs and unbalanced gameplay.  Its still fun, but nowhere as fun or as fine-tuned as the original!!


I posted this elsewhere, but this review says what I think mostly, as it likes the game but feels its a bit off as well.  please take a look and see if y'all agree:


http://popzara.com/pages/853




 


 


Did you read what Samadriel said, or the link skankin' garbage posted, or the full articles of his DS's interviews? Who is saying that he's "superior" to everyone else? Where does he say he wants to "show them how it's done"? I'm honestly confused.


Just in case you didn't read them.


http://www.videogamer.com/features/article/05-12-2008-580.html


http://www.sirlin.net/blog/2008/12/4/more-street-fighter-hd-remix-reviews-and-response-to-the-pre.html


 


Edit- there is seriously something wrong with the way things are posted here, why the heck is almost everything in bold when I didn't even hit the button?  >:[

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12 months ago  ::  Dec 14, 2008 - 6:27AM #23
Jesse Dart
Posts: 35

sirlin ruined took a brilliant game and f**ked it up, look at all the bugs.  I is really dissapointed

12 months ago  ::  Dec 15, 2008 - 4:39AM #24
Cowdisease
Posts: 166

Dec 14, 2008 -- 6:27AM, Jesse Dart wrote:


sirlin ruined took a brilliant game and f**ked it up, look at all the bugs.  I is really dissapointed



Why are you blaming Sirlin for the bugs in the game?  He was mainly responsible for designing how the game should be remixed--he didn't program those bugs into the game.  If anything, the Quality Assurance team should get the blame because they should have caught these bugs before the game was released.

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