| 1 year ago :: Nov 07, 2008 - 11:05PM #21 | |
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i guess mvc2 could be considered a button smashing game for those who seek no advancement or can't that differentiate the types of attacks and combos. i used to play mvc2 religiously in my ex-local arcade and had my share of victory and defeats. back then, i thought i knew everything possible about the game, until you learn something new (getting a royal beat down is a good way to learn, ortherwise youtube). the really strange thing about mvc2 is that the more you learn, the more complicated it gets. i have been playing this game for years and i can say from my personal experience is that button smashing is no way to victory. |
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| 1 year ago :: Nov 08, 2008 - 6:06AM #22 | |
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ive never played this game... but i can say its semi street fighter and street fighter is the most skillful game out there. you can spend your life playing tekken (like i did when i was away from street fighter) and some guy can come up select eddie gordo and absolutely rape you. i despise tekken for this. but it was so sweet when some guy at college was trying to rip street fighter saying 'you can faceplant the joypad and win'. luckily enough we could start mame up and play st... i beat him 10 times in a row scoring 6 perfects... it was so AWESOME :D that is the difference with street fighter: practice and youll win. i cant say the same for all the other fighting games.
Time wounds all heals. Fact!
If you enjoy your games, my opinion really shouldn't bother you unless you have that niggling doubt in the back of your mind that is somewhat convincing you that you're not having as much fun as you should be - Toki. |
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| 1 year ago :: Nov 10, 2008 - 12:09PM #23 | |
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LOL, Ultima holding it down like I knew he would. When I saw the thread title I was expecting him to have his say- my hero.
Well... that's one way to put it. If I remember correctly, the hardcore crowd reveres MvC2 because it emphasizes some of the things that the old SF2 games did. Namely, space control and putting a lot of thought into doing things, lest you be punished greatly. As (no doubt) mentioned earlier, beyond the totally clueless/horsing around level of play, mashing will simply cease to work. Someone with even a little knowledge of how to go about things. That being said, I see mashing in Marvel not as a means of play in general, but mostly for a)getting out of capture stuff like Magneto's hyper grav and b) Maximizing damage in supers that allow mashing.
re: Cable While AHVB to destroy careless assists and to instantly punish missed/slow moves is still a fact of life, I think it's not as important as used to be. These days, all the big cats are picking mostly Sentinel and Storm.
Getting late here, but I'll post more as I re-read. |
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| 13 months ago :: Nov 27, 2008 - 8:51AM #24 | |
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^-- Well said.
At the current high level you would pick at two of Magneto, Storm, and/or Sentinel for your team. Cable is useful at a medium level or to punish mistakes, but can't outrun or outspeed Mag or Storm.
It definitely takes a little time to get used to. If you want to check out videos of high level match play, check out my site ( http://zachd.com/mvc2 ) - what you're seeing from a local mall scrub is probably a surprisingly low level of competition. Gambit, for example, is pretty low tier. :) |
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| 13 months ago :: Nov 27, 2008 - 6:56PM #25 | |
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Well, kinda. Once you know the combo patterns, they are incredibly easy to pull off and the rest is just figuring out how to land them. Button mashing or not, it's still a heavy and free combo based fighting game and those never provided me as much replay value and fun as the convencional fighters. It's probably because I feel that chain combos kill the very core of a good fighting game gameplay.
GUY AND CODY FOR STREET FIGHTER IV
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| 13 months ago :: Nov 28, 2008 - 10:07AM #26 | |
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The high level combos aren't just magic series. What combos are ~you~ referring to? :)
You can get away with anything versus the CPU. Versus good tournament players, it's very complex. |
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| 12 months ago :: Dec 08, 2008 - 2:31AM #27 | |
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Yeah, I agree. the CPU in a way should be "training" cause real people are smart and dont walk into a set up. |
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| 12 months ago :: Dec 09, 2008 - 7:45PM #28 | |
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Well to some extent is who can get the most riduclous combo off first* lol so it that reguard it takes little talent, mostly due to the game not being balanced.
*Live~or~Let~DIE*
Drop_Dead |
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| 12 months ago :: Dec 11, 2008 - 12:02AM #29 | |
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Well, I thought the game was not so much balanced du to the fact that Akuma can easily die from any long marvel combos like Magnetos or probably Psylockes...
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 58 Clicks to Ignite |
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| 12 months ago :: Dec 11, 2008 - 10:05AM #30 | |
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I think people gave up arguing on the balance ages ago. Sure there are some you won't see, and you'll only see a few at high level, but at mid-to-high I believe you'lll see a variety of peeps. The roster is huge, after all.
I'd also like to think that the "ridiculous combos" do require skill to pull off actually, so that one response two posts up baffles me. Most fighting games at the basest level are like that anyway: he who gets hit first, loses. |
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