Script: /super_street_fighter_ii_turbo_hd_remix_beta_feedback/go/thread/view/7521/5171818/ok_i_brought_ssf2thdr_and_not_enought_people_r_playing_online_ps3_y_
Owner:
Subdir: super_street_fighter_ii_turbo_hd_remix_beta_feedback
    Capcom Admin
    Lifetime Points: 45

    Group Owner

    Capcom A
    dmin

    Moderators

    • bastion


    • Sven


    • s-kill


    • Snow


    • JimmyRey

 
General Forums General Discussion ok i brought ssf2thdr and not enought people r...
Post Reply
ok i brought ssf2thdr and not enought people r playing online ps3 y ?
13 months ago  ::  Nov 30, 2008 - 7:03PM #1
xHeKMaTicK-
Posts: 3

i go to custom match and i dont see alot of rooms up y?

13 months ago  ::  Dec 04, 2008 - 9:17AM #2
Darc Requiem
Posts: 304

Well to be honest with you, they are probably on X-box Live. The 360 is the most popular on line console. True the d-pad on the controller blows but most SF fans, myself included, play Street Fighter on an arcade stick anyway.

13 months ago  ::  Dec 04, 2008 - 1:11PM #3
Rock
Posts: 2747

Yup, 360 is where it's at.

12 months ago  ::  Dec 17, 2008 - 11:02AM #4
Tryken (Ryan)
Posts: 231

I think the issue you're finding has little to do with the system, but rather the genre. Look at it this way: An FPS games go about twently minutes people stay online in their lobbies longer. Larger fan base following. Fighters are just now starting to grow back up into life again thanks to the announcement of SFIV. An MMO has people playing for hours in one or two constant worlds where they spend HOURS. For SF, a lot of people get on and play a couple rounds than hop off.


It just makes for shorter play-sessions, so not as many people may be on at the same time. Dont' get me wrong, there are exceptions (I end up playing for thirty minutes to an hour at times). But because of the constant intensity of the game, it usually ends up in spurts that are broken up throughout the day for me.


- Ryan (Tryken)

Post Reply



© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status