| 7 months ago :: May 23, 2009 - 8:23AM #1 | |
|
Since the boards are starting to grow, I decided to be helpful and put up a FAQ for the game based on what we know. Take note that most of this is written with the english language release of TvC: Ultimate All Stars (the second version of the game, after TvC: Cross Generation of Heroes) in mind. To make things simpler, I will be abbreviating the new version as UAS and the old version as CGH or simply TvC. Also, if there's anything I missed, feel free to post it here (or send me a message) so that it can be added. FAQ START: What is Tatsunoko VS Capcom Tatsunoko VS Capcom or TvC for short (also occassionally known as Dat Tahsuu Baybee), is the 5th installment of Capcom's vs series (7th if you count the 2 Capcom VS SNK games). What this means is that we see classic Capcom characters going up against Tatsunoko characters in tag team (2 on 2) fighting action. The original game (Cross Generation of Heroes) came out in Japan in arcades and on the Wii. While at first it seemed that a english language (US) release was impossible due to licensing issues, fan demand has spurned the hard working folks at Capcom USA to do their best to get the necessary licenses to be able to port the game. The english language release later on became a highly updated game we now know as TvC: Ultimate All-Stars (UAS for short) which is also being "re-released" in Japan. What is Tatsunoko? Tatsunoko Production is an established animation company in Japan, they are known for having brought out alot of classic series including Gatchaman (G-Force or Battle of the Planets in some places) and Mach Go Go Go (Speed Racer). Tatsunoko has also co-produced some more famous animation productions such as SDF Macross (which used as the first part of Harmony Gold's Robotech) as well as Evangelion. Take note however that the rights to these do not belong to Tatsunoko and as such they cannot be made part of TvC. Who is developing the game? TVC is being developed by Eighting - who have previously developed the Naruto games for the GCN and Wii, the Bleach games for the PSP, Tekken Dark Ressurection for the PSP as well as a few other fighters the most recent of which was the Castlevania fighting game for the Wii. Also, in case anyone is interested, the game's producer is Ryota Niitsuma who helped produce the arcade release of Street Fighter IV. When is the game coming out? No definite release date has been set, however the article in the July '09 issue of Nintendo Power states "winter." And no, the release date stated by GameStop is in no way official. Is the game 2D, 3D, or 2.5D? The game is 2.5D, using 3D models on a 2D plane. Is the game similar to the Marvel VS Capcom series? It's somewhat similar in that it's a tag team fighting game (with teams of 2 characters each) however there are enough changes and features to make the game stand out on it's own. What platforms will TvC be on? Wii. Capcom has stated that this is due to the fact that the game was originally developed on Wii hardware even for the arcades and that PS3/Xbox 360 ports would require them to start from scratch. You can find a more detailed explanation/discussion of the subject here. How many characters will be in the game (and who)? There are going to be more that 26 characters are in the game, currently we know of the ff.: Tatsunoko: -Ken the Eagle (Science Ninja Team Gatchaman) -Casshan (Neo-Human Casshern) -Tekkaman (Tekkaman: The Space Knight) -Yatterman-1 (Yatterman) -Polymar (Hurricane Polymar) -Gold Lightan (Golden Warrior Gold Lightan) -Doronjo (Yatterman) -Karas (Karas) -Jun the Swan (Science Ninja Team Gatchaman) -Ippatsuman (Gyakuten! Ippatsuman) -Tekkaman Blade (Tekkaman Blade) -Joe the Condor (Science Ninja Team Gatchaman) Capcom: -Ryu (Street Fighter) -Chun Li (Street Fighter) -Batsu Ichimonji (Rival Schools) -Alex (Street Fighter III) -Morrigan (Darkstalkers) -Kaijin no Soki (Onimusha: Dawn of Dreams) -Megaman Volnutt (Megaman Legends) -PTX-40A (Lost Planet: Extreme Condition) -Roll (Megaman) -Saki Omokane/Kanebou (Quiz Nanairo Dreams) -Viewtiful Joe (Viewtiful Joe) -Frank West (Dead Rising) -Zero (MegaMan X) -Yami (Okami, final boss, non-playable) Will any of the characters be cut? Hakushon Daimao has been cut from UAS due to licensing issues. New characters? The following are the new characters that have been revealed. -Tekkaman Blade (to replace Daimao) -Frank West -Zero -Joe the Condor The following name(s) were also hidden in the code of the updated Japanese site but have since been removed. -Yatter02 (Yatterman-2) With Joe and Zero being announced as the final characters to be revealed, bringing the character total to 25, whatever happened to the 26th character is unknown at this point. Unlocking? According to Niitsuma, he's leaning towards having all the characters from the Japanese release (including the hidden ones) unlocked from the start with only the new characters requiring unlocking. Will the western release have new features? Nothing solid anounced as of yet, but in an interview with Gamespot, Seth has hinted that they have surprises in store that will make this the definitive version of TvC. You can discuss this further here. Online? While the original Cross Generation of Heroes did not have online Ultimate All-stars will have online. Online will have rankings and leader-boards, the latest G4 interview states that winning will give players points which then can then go toward their rankings in the leader-boards. The leader-boards will also indicate a players style, using colours around a players name to indicate their play style. Gamesplay fixes/changes for UAS? You can view a list of known changes here and here. In general, the team will be rebalancing the characters so that more characters/teams are viable online and at tournaments. Other changes for the UAS release? The current build of the UAS features a new HUD and a new announcer that replaces vague words like "Tatsunical" with more easily understandable ones (Whether the JP rereelase will get the new announcer is unknown). Also, the way the music is handled has been changed. Music is now seemingly assigned per stage and doesn't change when a character is tagged in most likely due to licensing issues with some of the songs. What about the music/character themes? Capcom are experiencing some trouble getting the international/US rights for some of the themes. To quote producer Niitsuma from the Siliconera interview.
|
|
| 7 months ago :: May 23, 2009 - 9:13AM #2 | |
|
TvC gameplay mechanics? Taken from the game's SRK wiki page. Notation guide: -F - Move the arcade stick/controller pad forward Depending on what side you're on determines the direction. For example, if you are on the left side of the screen (a.k.a. 1P side), moving F (forward) requires you to tap/hold the arcade stick/controller pad to the right. If you are on the right side of the screen (a.k.a. 2P side), moving F (forward) requires you to tap/hold the arcade stick/controller pad to the left. Jumping (U) or crouching (D) is universal on both player sides. Four Button Notation -A - Weak Attack Arcade Stick Button Layout -(A) (B) (C) Rolling When your enemy knocks you down from a throw, tripping you, or at the end of an air combo, you land on the ground hard. You can roll backwards (take your arcade stick/controller pad and hold back) or forwards (take your arcade stick/controller pad and hold forward). Throws To throw, tap forward or backwards+C.You can also do an air throw by tapping forward or backwards+C. Throws are different depending on your character. You can escape throws on the ground and in the air by tapping forward or backwards+C. If you are successful, you will escape your enemy's throw and a message will pop up, saying "Tech Hit." Dashing and Air Dashing Everyone in this game can dash forward (with your arcade stick/controller pad, tap forward twice, or F, F) or backwards (with your arcade stick/controller pad, tap back twice, or b, b) in the air. You can also dash forward (tap forward twice, or F, F) or backwards (tap back twice, or b, b). An alternative to dashing and air dashing tapping command is to tap all three attack buttons (A+B+C) at the same time. Super Jumps With your arcade stick/controller pad, tap down, then quickly tap up to do a super jump. Everyone has this ability. Double Jumping After a regular jump (tap up) or super jump (tap down, then quickly tap up), you can do a second jump by tapping up on your arcade stick/controller pad. Advance Guard While blocking, tap all three attack buttons (A+B+C) at the same time. Your enemy will be pushed back from you. This removes block stun and gives you some space to attack/escape. You can also avoid chip damage (or while blocking a special or super, you receive tiny damage) by doing Advance Guard. Tagging Just like all the other Marvel versus Capcom series, this feature lets you switch out your current character with your partner. Simply tapping Back+P (Partner button) will get your partner out. Your partner will tag in with a hit and do a one second pose with some speech or grunting. However, if you tag out and your enemy blocks or misses your enemy, it can leave you open for your enemy to hit you. You cannot block for the one second that you are out, so be careful when you tag out. Also, Tagging helps out your other partner because whatever is red on their health bar can be restored as long as they are not tagged back to the fight. However, you cannot simply "tag around," because once you switch to your partner, there is a 5-6 second delay before your partner's portrait appears (the portrait will be static like a T.V. when they are either dead or tagged out). Once their face appears, it will say "Assist O.K." and the healing process begins. If your partner dies, you are alone, and your partner's portrait stays static. Note: When picking Gold Lightan or PTX-40A, you cannot pick another character. Pre-Match Tagging You can switch your character with your partner before the match begins. As they taunt, before the screen flashes "Ready" and "Fight," tap on the arcade stick/controller P, and your partner will switch places. Partner Assist Attack Simply press the P (Partner button) to get your partner out to attack. Unlike Marvel V.S. Capcom 2, you cannot choose the "Assist Type," rather, everyone has their own unique assist attack. Some are better than others. You can call use Partner Assist Attack while you are attack with normal/specials/supers or while you are normal jumping. However, you cannot use Partner Assist Attack while you super jump. Note: When picking Gold Lightan or PTX-40A, you cannot pick another partner, which means you don't have the ability of Partner Assist Attack. Baroque In order to activate Baroque, you have to have some red bar in your life bar. Once you do, you can activate Baroque by simply pressing A/B/C+P (you'll know you've activated it because you'll look like a rainbow). Baroque is unique because it gives you the ability to extend moves and combos to deal more damage. It also gives you the ability to chain supers that may not be possible or very difficult to do normally. The more red bar you have in your health bar, the more damage you will do in Baroque mode. However, you have to be in a middle of a normal/special move to activate it. It is advised to use Baroque within a combo. For example, a Ryu combo with Baroque thrown in may look like this: s.A -> c.A -> s.B -> c.B -> s.C -> F+C -> A+P (Baroque) -> dash (tap F two times) -> s.A -> c.A -> s.B -> c.B -> s.C -> F+C -> QCB+A xx QCF+AB. The only drawback is once you activate Baroque, you lose your red bar, which means you lose your "potential" amount of returned health. Variable Air Raid During an air combo, you can switch your current character out with your partner, and continue your air combo. This is done by doing QCF+P. Variable Air Raid uses one super bar. Variable Counter While blocking (while being attacked, hold your arcade stick/controller pad back), take your arcade stick/controller pad and tap forward+P. You must have a partner in order to use Variable Counter. Variable Counter uses one super bar. Mega Crash Mega Crash will be familiar to those that have played the Guilty Gear series, BlazBlue, or Arcana Heart. What this does is gets you out of tough situations, such as long blocking, or long combos, or getting out of supers. You simply hit all four buttons at the same time (A+B+C+P). Mega Crash will push the enemy back, giving you some room to think of your next move. However, there are a few draw backs. First, you have to have two super meters. Second, every time you use Mega Crash, it takes some of your life away. However, if you are using it to gain the ability to use Baroque, that may lead to some interesting set-ups. Can also be used offensively. Launchers Launching is done by tapping downwards and forward (DF)+C. Every character in this game has a launcher. The launcher leads into air combos (by tapping up). Variable Combination/Double Team Super To do a Variable Combination/Double Team Super, choose your super, followed by tapping P during the super animation or "flash". For example, your team is Ryu/Karas. Do Ryu's QCF+AB super, then tap P during Ryu's super animation to get Karas to join in to do his super. Variable Combination/Double Team Super uses three super bars. Delayed Hyper Combo Similar to Marvel V.S. Capcom 2, you use your current characters super, followed by inputting your choice on your partners super. For example, your team is Ryu/Chun-Li. Do Ryu's QCF+AB super, then input Chun-Li's QCF+AB super during Ryu's super. Ryu's super gets interrupted, and Chun-Li continues with her super. Snapback Snapbacks are character specific. Alex, PTX-40A, Hakusho Daimao, and Gold Lightan have Snapbacks. Alex's Snapback - Take your arcade stick/controller pad and charge back, then tap forward+C, (he hits the enemy with his elbow) -> (delay, wait until the elbow flash animation is done) -> then do DP+C (doing a drop kick animation and kicking out the enemy). PTX-40A's Snapback - Take your arcade stick/controller pad and charge back, then tap forward+C (he hits his enemy with a charging elbow, pushing them off screen). Hakusho Daimao's Snapback - Take your arcade stick/controller pad and motion HCB+C (his bottle sucks your enemy up, then spits them out of the screen). Gold Lightan's Snapback - Take your arcade stick/controller pad and motion HBC+C (he does an air dive kick right into your enemy) (Note: This has to be done when your enemy is jumping, otherwise, your leg will hit the ground, and you will not get Snapback to work).
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
|
| 7 months ago :: May 23, 2009 - 10:08AM #3 | |
|
Bravo |
|
| 7 months ago :: May 24, 2009 - 3:53PM #4 | |
|
Great write up. I'm very happy that this game is comming out in the U.S.! I soley have a Wii because of it. I never had a big reason to get one till I found out last year this was a japan exclusive & was worth modifying a Wii to play this game. Pair this up with a Hori fighting stick and you are good to go. |
|
| 7 months ago :: May 24, 2009 - 4:23PM #5 | |
|
All sounds very complicated, but I'm sure I'll get the hang of it. |
|
| 7 months ago :: May 25, 2009 - 12:30AM #6 | |
|
It's not quite as complicated as it sounds. Practice grasshoppa and you will do well. |
|
| 7 months ago :: May 27, 2009 - 8:15PM #7 | |
|
Bumping this! Because it seems that alot of new threads are asking questions that are answered by this.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
|
| 7 months ago :: May 27, 2009 - 9:12PM #8 | |
|
Considering this is a FAQ, perhaps it would be best if it was sticked on to the top? |
|
| 7 months ago :: May 28, 2009 - 5:55AM #9 | |
|
Minor update: added question on characters being cut or added (answer, nothing official yet). Also fixed Saki's last name (now shows her official whole name first with her original arcade version last name after the slash). Update: Added stuff from Seth's interview with Gamespot concerning new features and minigames.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
|
| 7 months ago :: May 28, 2009 - 9:33AM #10 | |
s-kill has a new video of TvC in His blog, the only thing that seemed iffy to Me was that the Air Dash looked more like a glide, more then what a swift dash might look like. I have bad eyesight, so it might just be Me. Thanks d3v.
Moderated by
Zonic
on Jul 16, 2009 - 09:26AM
"Which came first the Egg or the Chicken; such a thought rarely matters when a Person is hungry."
|
|



That's Bueatiful....... I can't believe that all of those techniques fit into one video-game (I wonder how well they all blend in together during gameplay)!!