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Tatsunoko vs Capcom General Discussion What do you want TvC Producer Niitsuma-san to...
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Sticky: What do you want TvC Producer Niitsuma-san to Write About?
3 months ago  ::  Sep 15, 2009 - 6:36PM #31
FullMetal
Posts: 23

3 - The background story of how we came up with this project.


 


 


1 - The background story of deciding on the new characters
2 - The implementing of the network mode


 


In that order, top to bottom. Would be more appropriate to start off with #3, since (at least in English) there is little info compared to the other options. Plus, I do not expect anything too surprising from #2 since it will be similair to what the director of SSBB said.

3 months ago  ::  Sep 15, 2009 - 7:42PM #32
David
Posts: 152

I would like to know how this project got started.

3 months ago  ::  Sep 15, 2009 - 8:28PM #33
d3v
Posts: 3473

I wanna know more about the network mode and exactly what kind of netcode they're using.

I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG

My fighting game blog.
http://comboaddict.blogspot.com/
3 months ago  ::  Sep 15, 2009 - 8:33PM #34
Nathan
Posts: 2

I would definitely like to hear about how they went about choosing the new characters.

3 months ago  ::  Sep 15, 2009 - 8:52PM #35
Spritz
Posts: 135

The new characters, easily. Heck, that's really the only part of the game I've been concerned about since the game's original announcement.

3 months ago  ::  Sep 15, 2009 - 9:09PM #36
Lvl.3
Posts: 1208

I actually wanna know more about the project/game, than characters. I wanna know why he took a step back from it's predecessor (MvC2), in terms of going from 3/3 to 2/2 and only having one assist type?... I think the first MvC had more assist options than this game?


 


 


lets get real.......all 3 of those questions will be answered Tongue out

3 months ago  ::  Sep 15, 2009 - 10:00PM #37
AkuKnives
Posts: 48

I too am curious about the why they chose the characters they did. But I'm also curious as to why they didn't choose many other characters. 


 


Obviously, MvC2 was easy because Capcom already had most of the sprites, but regardless, why such a small roster in comparison? Is it much harder/more expensive in terms of licensing to use more Tatsunoko characters?

3 months ago  ::  Sep 16, 2009 - 3:57AM #38
Aerial Rave
Posts: 9

First of all,thanks for reviving the exellent Vs.series.One can only hope for a Marvel vs Capcom vs Arc System vs SNK:) (It would be the FF7 of fighters)


Id like to hear about the new character selection bit cause if the leaked ones are correct,i think its a mistake.


These characters are little known in the European mainstream marked and i think that schould be a prioraty for this game.Espesialy sinse you have so many great names to choose from.


Like Akuma,Ken,Sagat,Gouken and so on

3 months ago  ::  Sep 16, 2009 - 7:30AM #39
d3v
Posts: 3473

Sep 15, 2009 -- 10:00PM, AkuKnives wrote:


I too am curious about the why they chose the characters they did. But I'm also curious as to why they didn't choose many other characters. 


 


Obviously, MvC2 was easy because Capcom already had most of the sprites, but regardless, why such a small roster in comparison? Is it much harder/more expensive in terms of licensing to use more Tatsunoko characters?




I don't think we really need to ask that one. Most of us know, smaller cast = easier to balance.

I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG

My fighting game blog.
http://comboaddict.blogspot.com/
3 months ago  ::  Sep 16, 2009 - 10:33AM #40
Grrsauce
Posts: 84

I think number 3 is the most important one to me.


 


I wonder how they came up with the idea to just say u know what?


 


G-Force vs street Fighter loll..then they'd be like no better?!


Tatsunoko vs Capcom.

Everyone give support for Four Players option aka Cross Fever for Tatsunoko vs Capcom: UAS update for the console version. Go to the Tatsunoko general discussion and ask for this.
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