411mania took the opportunity to interview Minoru Nakai, Rockman DASH 2's scenario writer and producer of the up and coming Dead Rising: Chop Till You Drop!. As with all interviews with Capcom staff previously involved in the DASH series, the usual question was popped: "Any plans for a sequel anytime soon?" Nakai san's answer:
"Certainly we hear this question a lot. People are really looking forward to the day when we finally do get a chance to do a sequel, especially one for Rockman DASH. There's a lot of people, myself included, who want to make the sequels, but you really have to weigh the capacity of the company and look at all the other games that we're involved in creating right now, and right now it seems like the capacity and the timing isn't quite right for that sequel, but there are a lot of people who really want to make one, so it's certainly something to think about, but not right at this moment."
Nakai san also noted he's more interested in developing a sequel to Rockman DASH 2 than Tron Ni Kobun (The Misadventures of Tron Bonne).
So, it appears all hope is not lost; DASH 3 may be on its way, though not any time soon. All I can say is, We the fans are the backbone of the franchise; we make it what it is. Through continued support, we'll eventually prosper. DASH 3's arrival will be our doing. Posted by Protodude at 12:00 AM
To the right is a photo of Mr. McCreary's various external hard drives which contain every piece of music he has ever written. In order to identify which hard drive is which, Bear labeled each HDD with various MegaMan characters. Awesome.
According to Bear's blog, MegaMan 2 is one of his favorite games of all time. In fact, he even composed his very own arrangement of the theme when he was a kid!
A segment from his blog:
"I've actually used a lot of influence from Mega Man in the new season of Eureka. Listen in the first episode of season 3 and you'll hear some blatantly obvious homages. I've introduced a lot of 8-bit NES and Gameboy sounds to my writing template, most of them sampled directly off the old hardware. It's been a fascinating sound to play around with. I also pulled heavily from 16-bit systems, including the Super Nintendo and Sega Genesis for some old-school FM synthesis. One of the things that makes Eureka so much fun is that I get to do this kind of experimentation.
And, I've definitely been feeling the itch to go back and do another version of the Mega Man II theme, which is the most kick-ass piece of music to come from the NES. A full McCreary / orchestral / rock arrangement would truly kick ass. Honestly, I just need the excuse to do it. Someone should just hire me to score a new Mega Man game! :) I'm actually doing a project for Capcom later this year... maybe I'll suggest it to them. "
Whoa, a McCreary Capcom project? MegaMan related? My mind is beginning to wander...
The lack of Forte in Rockman 9 certainly ticked quite a few people off. Where was he? How could a character of his caliber be completely absent? Anybody care to explain?
According to developer commentary in the Arrange Album booklet, Forte was apparently undergoing "adjustments" during the events of RM9. Not only does this explain why he's absent but also as to why he appears on Dr. Wily's monitor in the final moments of the game. So, presumably, Wily was working on Forte. Why? Who knows, it's up for speculation.
Many thanks to Vixy and marshmellowman for the find!
Play-Asia is currently listing a "Rockman DASH+Rockman DASH 2" value pack for Sony's PSP. Presumably, the pack will bundle the 2005 DASH 1 and 2 PSP ports.
The set retails for a mere $34.90 with an expected release date of January 29th, 2009. With that kind of a budget price, the pack is ideal for those who've yet to play the DASH ports (or either of the two DASH games for that matter). Thankfully, the PSP is region free, so those living outside of Japan can easily play it.
Hopefully, if this pack sells well enough, maybe it'll convince Capcom to produce newer DASH titles, preferably DASH 3.