Hey Fighters, today we’re super excited to reveal some new information on upcoming Street Fighter V: Champion Edition content! New characters, stages, costumes and more are on the way! Read all about that and more in the update below, which includes details on what SFV players can look forward to.
From the Street Fighter V Development Team:
Hello to everyone from the Street Fighter V development team at Capcom Japan! First off, we hope that you World Warriors out there are doing well and staying safe! We wish you good health and can’t wait to see you all again soon.
To start, we are pleased that people are enjoying Champion Edition and would like to thank
all of our players for their support. We wouldn’t be here without you. As some
of you have noticed, we released color EX09 for free for all 40 characters to
all players as a token of our appreciation! We appreciate all the support!
Be a part of Street Fighter history and create your own costume design for Street Fighter V! Beginning now through July 21, you can submit your costume design for any of the 40 characters in Champion Edition. Two winners will be selected and the winning designs will be made available in the game.
To learn how to enter, please check the official web page and our social channels for more updates.
THE FUTURE OF SFV:CE
We know our players are wondering what’s next for Street Fighter V, so we have some exciting news to share. Due to the positive reception to Season 4 and Champion Edition, we are planning to do a final Season “V”, which will add “V” more fighters to the roster. Three new stages are also being planned.
That’s all for now, but we’ll be back later this summer to
share more details regarding the new content coming to Street Fighter V. For now, please continue enjoying everything
included in Champion Edition.
Stay safe and thank you again for all the support.
April Fools…… in May? That’s right! We know many of you are at home right now, so we’ve brought back all of the previous April Fools web-based mini-games for FREE until the end of the year! Check them all out below:
CATch all of the Catified versions of Street Fighter V’s roster by meowstering the meowcanics of this fun puzzle game! Complete the objectives and collect all the Street Fighter cats to earn a special wallpaper!
Hunters of the Fifth Fleet, while the timeline for Alatreon’s arrival in Monster Hunter World: Iceborne is still uncertain, we’ve tweaked the reward rates for two of our Event Quests to help you get ready for when that time comes.
In this Event Quest, you’ll be challenged with hunting a Seething Bazelgeuse in the Arena. Once the hunt starts, there’s nowhere to run… but if you come out victorious, you’ll take home a pouch full of Heavy Armor Spheres. With this update, you’ll be walking away with even more armor spheres than before.
A Tempered Zinogre is roaming the Ancient Forest, and those skilled
enough to take it down will be rewarded with precious Feystones to further deck
out their armor sets with powerful skills. This update increases the drop rates
for Sealed Feystones, which are more
likely to turn into some of the top-tier decorations in the game.
That is all for today’s update. Just like most other Event
Quests for MH: World& Iceborne,
these do not have a set end date at the moment. Master Rank Kulve Taroth is also back in the Event Quest board and
will be there for 2 weeks.
Last week, we wrapped up our Developer Diary video series, where we talked about various aspects of the development of Shinsekai: Into the Depths, with the last video being about sound and music. Now is time to submerge ourselves once again into that topic, but through different lenses. Check out the video below:
As you might imagine, this underwater audio recording is not
your standard approach to video game audio production, but it makes perfect
sense for Shinsekai since almost the
whole game takes place deep in the ocean.
I find this to be a great companion piece to our last Dev Diary, in which producer Pete Fabiano dives into this very subject with more details and a few other tidbits. If you haven’t seen it yet, give it a watch here:
Hope you’ve enjoyed these behind-the-scenes looks at Shinsekai: Into the Depths. Let us know
what you think in the comments below!
Over the past few weeks, our mini-series of Developer Diary videos have offered a peek behind the curtain by talking about the developer process behind some core aspects of Shinsekai: Into the Depths. We’ve just about wrapped that up for now, so here’s all three videos in one convenient location for ya:
Bit of a spoiler warning though: we tried to keep these videos free of any large story and gameplay spoilers, but you may see some hints of key elements here and there. So, if you haven’t played or finished Shinsekai: Into the Depths yet, approach these with caution. (Also… what are you waiting for?! It’s a wonderful game full of exploration and wonder! I had a great time with it and highly recommend it.)
Developer Diary #1
In this entry, Art Director and Game Director Shuichi Kawata talks with Producer Pete Fabiano about the main inspirations for the game as a whole, and how he started with the idea of flying / falling freely and eventually ended up with a mysterious underwater puzzle adventure. They also touch briefly on the all-new game mode called “Another Dive.”
Developer Diary #2
This one is all about the visual design of the game; from the character design, to the kanji scattered throughout the game, and even some background on the creation of the game title and logo.
Personally, I’m big fan of the idea of making me feel like I was looking at an aquarium. I definitely remember feeling that way during certain moments of my journey, and it was delightful.
Developer Diary #3
And to close out this mini-series, Pete recorded the final episode (from his home!) and talks about the ins-and-outs of crafting the sound and music for this game. There’s some very interesting bits about their Foley recording process, and how the music was re-recorded in gear submerged in water to further emphasize the immersion in the game world.
Well that’s all we’ve got for now, but stay tuned for one more behind-the-scenes look at Shinsekai: Into the Depths coming up very soon.
In the meantime, let us know your favorite thing about Shinsekai or these Developer Diary videos in the comments below. And if you haven’t played the game yet, it’s available now on Nintendo Switch and via Apple Arcade.
Notice of scheduling and format changes due to novel
coronavirus (COVID-19) pandemic.
In light of the various travel restrictions and social
distancing guidelines around the world, Capcom has decided
to cancel all remaining offline (live) premiers, ranking events and
World Warrior events for the 2020 season. We recognize this may cause
difficulties for our tournament operators and production partners, but we
strongly believe that this is the best way to protect the community.
In place of the previous schedule, Capcom will be introducing 18 online regional tournaments, which kicks off with a tournament in the NA East region on June 6th. The stakes will be high for these events, as the winners from each of the 18 online tournaments will auto qualify for Capcom Cup 2020. In addition to the 18 online winners, the Capcom Cup 2019 Champion (iDom) will be offered a slot at Capcom Cup 2020. The final slot will be awarded to one of the 31 finalists from Capcom Cup 2019 through a community vote, bringing the total to 20 players who will compete to become the Capcom Cup 2020 champion.
In order to accommodate the new schedule, Capcom Cup 2020 will
move from Paris to the US and will now take place in the first quarter of
2021. We’ll have more details for Capcom Cup 2020 at a later date.
This is a radical and exciting departure from the normal
format, and we hope the community will join us in force as we
kick off Capcom Pro Tour Online 2020 on June 6th.
Today, we’re running the Capcom-Unity Blog on a new platform; and to start, we’re focusing on three main aspects: speed, familiarity and ease of navigation. The speed aspect is mostly thanks to back-end optimizations that you’ll hopefully never have to worry about. 😉
Now, let’s talk about the other two:
FAMILIAR LOOK AND
The first thing you’ll notice is the front page experience is largely the same. We wanted to start off with a familiar look that you already know. The key difference this time is the mobile version, which has been better optimized for mobile browsers while still properly matching the experience on desktop.
On the front page, you’ll still see a reel of our latest
highlighted blog posts, and scrolling down will start the blog feed. We also have
a handy RSS button if you want to
set it up for your RSS readers!
Once you start drilling into each blog post, you’ll see a
couple of new buttons, specifically near the bottom. Here’s what they do:
Tags: depending on the blog, you’ll see Brand Tags that, when clicked, take
you to a feed of blog posts only related to that brand.
topic-tags: these are tags for various topics.
They’ll help you filter content by specific games, gaming platforms and even
broader topics like “event” or “contest.” NOTE: we’re still optimizing and growing
our tag library, so please be patient if you see any posts with missing tags.
Previous Post / Next
Post: another new addition to the new blog; these buttons will take
you to blog posts that happened chronologically right before (or right after)
the one you’re reading, matching what you’d see in the main blog reel (front
These changes were all designed and implemented to help you
get to the content that you’re most interested in, while giving you more options
to just browse the site if want to lose yourself in an afternoon of reading.
Our goal is to continue improving the Capcom-Unity blogging
experience, so we’ll be keeping a close eye on how things are working and where
can improve even further. In the meantime, we hope you have a faster and easier
time with the site, and stay tuned for more tweaks and updates in the future.
Huge thanks for our Web Team (Tom James!) and to you, for
your continued patience and support!
Attention Hunters! Unfortunately, coronavirus (COVID-19) related impacts on production have made it necessary to postpone the release of the fourth free title update for Monster Hunter World: Iceborne. Voice over production for the Italian, Spanish and French language versions have also been affected, and will be replaced with simplified recordings.
We would like to apologize to all of our fans eagerly awaiting Alatreon’s arrival in the New World, and will provide updates once we have new information to share.
We’ve updated our Title Update Roadmap to reflect these changes in production:
In the meantime, we’ll extend the availability of most of the MH:World & Iceborne Event Quests for the foreseeable future.
Thank you very much for your continued support and patience. From all the development team at Capcom – happy hunting and stay safe!
At the tail end of February this year, we welcomed brave hunters from across the US for an awesome two-in-one Monster Hunter event in Boston. It was cold outside, but the fiery competition and your amazing energy brought warmth to all our hearts! Today, we’re happy to share two recap videos to bring back those memories and give a taste of the event to those who couldn’t attend.
Monster Hunter Festa: Boston 2020 Recap
I know this one is a bit overdue; soon after we returned from the event, we had to drastically change our work style and work flow, so please pardon the two-month gap. We’re incredibly thankful we were able to host the event and humbled to have so many of you attend. It was an unforgettable night filled with lots of energy, amazing competitive strategies, stunning cosplay and a number of other fun side activities. Check out the highlights below:
Monster Hunter World: Iceborne USA Championship Top 4
This portion of the event was also live streamed (so you have no excuse!) and we’ve already uploaded it a little while ago (double-no-excuse!!)… BUT, all joking aside, in case you missed it, here it is. 😉
Again, on behalf of the entire team here at Capcom, huge thanks to all of those who attended the event, competed in the Championship, watched the live stream and cheered for our competitors!
The latest free Title Update for Monster Hunter World: Iceborne, version 13.5, marks the return of Kulve Taroth and signals the impending arrival of Arch-Tempered Namielle. These two limited time Event Quests will challenge even the best Hunters in Seliana, but will yield some of the best rewards around.
Master Rank Kulve Taroth Event Quest
“The Eternal Gold Rush” will debut starting April 22nd 5:00pm PDT and will take you back to the Caverns of El Dorado to confront the “Mother Goddess of Gold” Kulve Taroth for a final showdown. Unlike the Kulve Taroth Siege (High Rank), this will work as a standard Event Quest where you and up to three other Hunters will be tasked with slaying this magnificent Elder Dragon. Remember to work together and look out for some fiery new attacks that truly make this monster earn its Master Rank threat level.
NOTE: before you can take on the Master Rank version of Kulve Taroth, you’ll need to have met the specific eligibility requirements for joining the High Rank Kulve Taroth Siege. Chances are most of you are already eligible, but just in case, the first quest steps are to speak with the Admiral in Astera and investigate golden tracks.
Slay Kulve Taroth in this new quest, and you’ll get the dazzling Golden Kulve Pendant as well as new Master Rank grade materials. Take these to the Smithy to craft new Armor, Palico Gear, and finally, upgrade your High Rank appraised weapons. This Event Quest will not yield any new appraisal weapons, so if you’re looking to complete your collection, the Kulve Taroth Siege (High Rank) will also be available at the same time as “The Eternal Gold Rush”. And to sweeten the golden pot of rewards, we’ve increased the odds of rarer weapons being appraised from Incandescent Weapons.
Arch-Tempered Namielle Event Quest
A new Arch-Tempered Elder Dragon has emerged to challenge the fiercest Hunters of the Fifth Fleet: Arch-Tempered Namielle. Those brave enough to hunt it should come prepared to be faced with stronger attacks, higher elemental affinity and incredible endurance. “The Distant Dark Tide” will be available from April 30th 5:00pm PDT (May 1st 00:00 UTC) as a limited time Event Quest.
Rewards with Depth
Arch-Tempered Namielle won’t go down easily, but those who manage this feat will be rewarded with the Arch-Tempered Namielle Shard weapon pendant as well as materials to craft the Namielle Tentacle γ+ Armor Set . The γ (Gamma) series provides the best of both α (Alpha) and β (Beta) sets by offering deeper customization options to prepare for what comes next.
And if you’re looking to expand your Layered Armor wardrobe, item rewards from the Arch-Tempered Namielle quest can be used to craft the following layered sets: Artian armor, Black Belt armor, Guardian armor, Acrobat Earrings, and Showman Earrings.