Here at Capcom in the US, we’ve been very excited about the freedom that digital distribution brings us. In the past few years, we’ve published a number of unique digital-only games for 360, PS3 and PC that quite simply would not have been viable as “retail” games. Wolf of the Battlefiedl: Commando 3, 1942, Age of Booty, Mega Man 9, Bionic Commando: Rearmed, even all the way back to Street Fighter II Hyper Fighting (the number 3 selling XBLA title of all time!) have all been unique, entertaining experiences that we were able to bring to interested gamers without having to incur the costs of putting them in a box and shipping them all over the globe.
With great freedom, however, comes some kinda responsiblity, it would seem. We’ve occasionally been so excited by the prospects of the digital frontier that we’ve announced projects a smidgen too early (see: Super Street Fighter II Turbo HD Remix, announced April 07 — eek!). Recently, Christian let it be known that one of our other perhaps-we-should-have-held-onto-this-news-a-bit-longer titles, Talisman, was defunct as a project at Capcom. Turns out that Gus Mastrapa is a fan of the Talisman boardgame and reached out to us to get our take on what happened. Our own Adam Boyes, Capcom’s Director of Production in the US (and one of the main guys behind many of our digital titles), conducted a revealing, honest interview, which has just found a home over on Giant Realm. Check it out here.
On behalf of Capcom, I’d like to apologize to Talisman fans who have been waiting for the digital version of the game. As a company, we felt that it was better to shut down the project early, rather than to publish something that would not do the original source material justice or compromise the fun of the Talisman experience.