This is a moment that oh-so-many of you have been waiting for. (It takes seafaring vessels a while to get across the sea, you know.) The Great Ace Attorney Chronicles brings together two amazing games previously only released in Japan: The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve. Join Phoenix’s Wright’s ancestor, Ryunosuke Naruhodo, as he takes his first incredibly nervous steps into a courtroom in Meiji era Japan to defend his very first client: himself! Soon after, it may seem like you’ll be saying yoi tabi o to Ryunosuke as he leaves Nippon, but you’ll be joining him on his journey as he embarks on adventures that will take him overseas to England’s courts and back again.
Ten novel adventures await you, taking place about a century before the events of the original Phoenix Wright: Ace Attorney. As Ryunosuke travels from his home in Japan to foreign soil in Europe, he’ll make his case in court and defend the innocence of his clients. A different region – and a different time period – means a brand new cast of weird and wonderful people that will stand with, and against, Ryunosuke on his many escapades as well. Seems like being a magnet for peculiar characters runs in the family.
For example, there’s Kazuma Asogi, an assertive and dashing
student who serves as Ryunosuke’s mentor in his first court case. Joining
Ryunosuke on his travels is the well-read legal aide in training, Susato
Mikotoba, who’s always willing to lend a hand and a bit of advice to Ryunosuke
as he makes his case in court and investigates crime scenes. And of course,
you’ll also find assistance from the incredible ace detective…
… Herlock Sholmes! This energetic detective is one of the
best in his field, if not a bit, shall we say, over-eager to deduce the true nature of crime scenes and evidence
placed before him. His eye for detail can’t be ignored despite his outlandish
personality, but it’ll be up to you (and Ryunosuke) to make sense of his wild
deductions. Not to be outdone, however, child prodigy and young author Iris
Wilson is always willing to lend her expertise to any scenario.
Ryunosuke will meet friends and foes alike on his journey,
including dodgy witnesses, enigmatic adversaries, and of course, ruthless rival
prosecutors that will stand in his way. There’s the oddly familiar face of Taketsuchi
Auchi – a distant relative of the Payne family, perhaps? – and the cold, calculating
van Zieks, a prosecutor whose silver hair, steely eyes, and very presence in
the courtroom seems to summon the specter of death.
While the faces, the places, and the era may be different,
some things never change. You’ll still need to gather evidence at crime scenes
and defend your client in court if you want to prove their innocence, and The Great Ace Attorney Chronicles offers
classic gameplay with plenty of new improvements on both fronts!
How will you discover the truth behind each case, you ask? When
you’re not busy with courtroom drama, you’ll be exploring crime scenes to
gather evidence that might be useful in court. Beautifully rendered
environments are packed full of small details that are fun to explore as you
hunt for evidence, while colorful dialogue can spark conversations about even
the most mundane of objects, like a simple ladder. (Or is it a step-ladder?) Investigating
specific pieces of evidence in 3D allows you to take an even closer look, and
discover details that might be missed otherwise. As you grill witnesses on the
scene for information and gather up clues, you’ll also team up with the
remarkable Herlock Sholmes in a “Dance of Deduction” to discover new insights
Haven’t brushed up on your Japanese lately? That’s all
right, we’ve got you covered, no travel guide or phrase book needed. Japanese
text and script on evidence has been kept intact, and hovering over key parts
of items will provide helpful English subtitles. Be sure to examine every piece
of evidence for information, context, and additional clues – or even just some
fun banter. Once you’ve gathered up all the evidence and testimony you can with
the support of Susato, Herlock, and others, you’ll be ready to step into court
to defend your client!
Courtroom gameplay itself has been revamped, keeping the
classic drama and back-and-forth action that you expect from the Ace Attorney
games. With a new location comes a new twist, however. While cases in Japan
typically have the Defense and Prosecution argue in front of a judge, the
English court system does things a bit differently by introducing a jury. Far
from being passive observers, members of the jury will raise their own objections
and come to their own conclusions. In fact, you won’t just be presenting
evidence and making your case to the Judge. “Summation Examination”will have
you persuade the jury by pointing out conflicting statements and presenting
evidence to counter their claims. It’ll be an uphill battle against both the
prosecution and the jury, but turning things around when they seems like
they’re at their worst is what being an ace attorney is all about, isn’t it?
And hey, I get it – courtroom battles are intense, and
trying to find all the evidence at a crime scene can wear out even the best
attorneys. The Great Ace Attorney
Chronicles introduces a brand new feature to the franchise for fans and
newcomers who want to enjoy a more stress-free experience: Story Mode! Just as
it says on the tin, this mode allows you to kick back and enjoy the story while
the game effectively plays itself. No need to dig for evidence at crime scenes
or find just the right piece of evidence in court; you can enjoy the game as if
it were a visual novel or even a TV show. This mode is purely optional and can
be toggled on or off whenever you wish during gameplay.
Beyond that, the collection includes a grand number of
additional features. Take a stroll through a gallery of art and illustrations,
complete with commentary from the art director, and watch moving pictures (i.e.
fully animated videos) from the story. Echoing Ryunosuke’s pond-hopping adventures,
you can freely switch between English and Japanese audio, as well. I trust you
won’t be saying “IGIARI” – er, I
mean, OBJECTION to that, and that’s not the last of it, either! Eight
additional ”Escapades” (mini-episodes separate from the main story), two
“Special Trial” videos, thirteen video clips from “Ryunosuke Naruhodo’s Seven
Days of Sin”, and three alternate, optional costumes for The Great Ace Attorney 2: Resolve are all packed in for the
ultimate The Great Ace Attorney
From Ryunosuke to Phoenix, being an ace attorney really does run in the family. We can’t wait to show you more of what this collection including The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve has to offer. You won’t have to wait long to take those first steps behind the defense’s bench, as The Great Ace Attorney Chronicles takes you to court on Nintendo Switch, PlayStation 4, and Steam on July 27th!
The future is now! Rose, the Soul Powered Savant, has made her destined return to Street Fighter V with a plethora of new moves, a revamped stage, and a handful of awesome costumes. With her tarot cards in hand, Rose is a character that can enfeeble her opponents or power herself up in various ways.
Rose originally joined the
cast in Street Fighter Alpha and
stood out as an Italian fortune teller embued with Soul Power. She actually
shares some of the soul of the evil dictator M. Bison but has vowed to rid the
world of his evil. Last time we saw Rose in Street
Fighter IV, she had been gravely injured by M. Bison, but was somehow saved
by Guy. Since then, her whereabouts were largely unknown, but we know at some
point she became Menat’s master, teaching her the ways of Soul Power with moves
such as “Soul Spiral” and “Soul Reflect.”
Rose is now back and stronger than ever, bringing with her some new moves in addition to her old specialties, allowing for completely different offensive or defensive playstyles. Let’s peer into the crystal ball and see what Rose has in store for us in SFV. Check out her trailer below:
With Rose’s redesign comes a revamped battle theme! Oursound team worked hard on maintaining Rose’s elegance while also upping the tempo to bring more excitement to her track. Dance to her new upbeat theme:
Rose has got new moves with some revamped classics
Rose brings with her a plethora of news moves, including her new anti-air move “Soul Bind,” and her new zoning tool “Soul Punish.” Some of her existing moves got some tweaks too, such as her “Soul Spark,” which can now be executed mid air, and the EX version of the “Soul Spiral,” which is now projectile invincible! For a full rundown of her special moves, V-System mechanics, and some behind-the-scenes look at her new costumes and design, check out the PlayStation Blog on Rose.
When facing off against Rose,
be sure to pay attention to the color of Rose’s scarf when she uses special
moves. You may have noticed that her scarf will glow different colors. Each color
represent a different attack strength. It’s a nice little touch our development
team added to give Rose a bit more flair.
Purple = Light
Blue = Medium
Green = Heavy
Another topic we covered in the PlayStation Blog is Rose’s dynamic victory screen.” On her way out, she tosses a tarot card that flies towards the screen; there are 23 total cards, each featuring a different character from the Street Fighter universe!
Rose is available now in SFV as part of the Season 5 Premium Pass and Character Pass, in-store for $5.99, or in-game for 100,000 Fight Money. To give you a better idea of how she plays in SFV, we have some Rose vs. Rose gameplay footage. Check it out:
New Stage: Marina of Fortune
Also returning from Street Fighter Alpha 2 is the Marina of Fortune stage. This stage has been completely updated for SFV along with a brand new and exciting battle theme. Combining an orchestral sound with modern EDM style beats, Marina of Fortune is bound to hype up any match! Check out the theme below:
This stage is available now in-store for $3.99, in-game for
70,000 Fight Money, or as part of the SFV
Season 5 Premium Pass.
Speaking of the Premium Pass, remember that it includes Rose and the Marina of Fortune stage, as well as immediate access to Dan and Bonus Content “Eleven.” It also includes access to Oro, Akira, and a fifth mystery character, as they become available at a later date!
Also included with the Season 5 Premium Pass are the Professional style costumes for Vega, Seth, and Juri!
These costumes are available now as part of the Season 5 Premium Pass or can be purchased in-store individually for $3.99 each.
Enter the fighting ring at a discount!
currently on sale for up to 60% off on PlayStation and Steam!
To help celebrate Rose’s release, we are offering a Free Trial for Street Fighter V on PS4! Now through April 28, get your hands on all characters from Seasons 1-4!
We want to thank you all for supporting SFV over the past 5 years and we hope you enjoy Rose and the new Marina of Fortune stage. Also stay tuned for more info on Oro, Akira, and a mysterious fifth character to be revealed at a later date.
The latest Resident Evil Showcase has just wrapped up, and we’ve got the scoop on all the latest information! Did you miss something? Don’t worry, we’ve got you covered. Read on for the latest on Resident Evil Village, including information on the return of The Mercenaries game mode, a new demo, and the latest trailer!
Ethan Winters’ Journey Takes Shape in a New Resident Evil Village Trailer
With Resident Evil Village less than a month away, we’re opening the gate, once again, to the world of survival horror. In the latest trailer, the creeping dead of the village is the least of Ethan’s worries as he plunges further into the unknown. In order to rescue his kidnapped daughter and seek answers to haunting questions, Ethan will have to face bitter truths about why his life was once again shattered, and why the heroic Chris Redfield has taken such a dark turn. Who, or what, will Ethan find waiting for him at the end of his journey, and what terrifying foes will he encounter along the way? The latest trailer provides a few clues, so be sure to watch.
Resident Evil Village Gameplay Demo An additional demo is on the
way, as well, with a special structure that gives you a limited opportunity to
explore the world of Resident Evil
Village in the weeks leading up to the game’s launch across three different
windows of availability. The demo only needs to be downloaded once, and will
only be available for three windows of availability at specific dates and times,
so check out the image below for more information on when you can play.
30 Minute Demos (PlayStation 5 and PlayStation 4) Village: April 17th, 5 PM to April 18th, 1 AM (Pacific Time) Castle: April 24th, 5 PM to April 25th, 1 AM PDT (Pacific Time)
60 Minute Demo (PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam, Stadia) Village & Castle: May 1st, 5 PM to May 2nd, 5 PM (Pacific Time)
The first demo period, available exclusively on PlayStation 5 and PlayStation 4, allows you to check out the snow-covered remnants of the titular village for 30 minutes. The second demo period, also exclusive to PlayStation 5 and PlayStation 4, will drop you into the halls of Castle Dimitrescu where you’ll be given a separate 30 minute experience that is sure to be a bloody good time. The final demo period will give you a total of 60 minutes to explore both the village and castle, and you’re free to use those 60 minutes however you wish. How much time will you spend seeking answers in the village, and how long will you brave the castle’s corridors to uncover its dark secrets? That part’s up to you, but we encourage you to share your experience playing and speculate on what secrets the full game holds!
The Mercenaries Mode Explodes into Resident Evil Village Survival horror meets
high-stakes action in the return of The Mercenaries game mode! This
fan-favorite mode has appeared in multiple Resident Evil games since its
introduction in Resident Evil 3: Nemesis,
and now makes an explosive return in Resident
Evil Village. As with previous versions of The Mercenaries, this
arcade-style mode tasks you with racking up points and finishing stages
quickly, changing the game’s focus to a fight against time rather than the
fight for survival of the main campaign.
Building on past versions of The Mercenaries,
this new version introduces some new additions as well. As you fight your way
through each stage, you’ll be able to acquire useful bonus skills that can
increase firepower, boost your move speed, or provide other beneficial effects
that will help you take down enemies and rack up a high score for your current
attempt. In between stages, spend your hard-erned coin with The Duke – a
mysterious merchant from the main game – to buy supplies and upgrade your arsenal
before heading in to the next stage. The Mercenaries is an endlessly replayable
mode that you’re sure to want to try again and again as you adjust your
strategy to take down waves of enemies and earn the highest rank possible.
The Mercenaries will be included as a bonus mode for Resident Evil Village, and you’ll need to complete the game’s story before you can unlock it. We hope you enjoy this exciting twist on what the main campaign has to offer!
Resident Evil Creeps in to Dead by Daylight A special tease and message
was revealed in regards to Dead by
Daylight! With the asymmetrical horror game from Behaviour Interactive reaching
its own 5-year milestone, a crossover event is coming soon that’s sure to hook
fans of both Resident Evil and Dead by Daylight. The team at Behaviour Interactive
will have more information on this collaboration coming soon.
New Resident Evil: Infinite Darkness Trailer A new trailer for Resident Evil: Infinite Darkness was
also revealed, showcasing more of what fans can expect from this CGI animation
series coming to Netflix later this year. With a story set several years after
the events of Resident Evil 4, both
Leon S. Kennedy and Claire Redfield are brought together when their paths cross
after investigating two seemingly separate incidents. What awaits them in the
darkness that looms large before them?
Find out for yourself when Resident Evil: Infinite Darkness comes to Netflix later this year!
Resident Evil 4 on Oculus Quest 2 The game that revolutionized the industry is taking on a new form with Oculus Quest 2! Resident Evil 4 was an instant classic when it was first revealed back in 2005. Now you’ll be able to experience it in a brand new way with a first-person perspective in an immersive VR world.
If you’re hungry for more, tune in to the Oculus
Gaming Showcase on April 21st for more!
That’s a lot to unpack from Resident Evil Showcase!
There’s only a few weeks left until fear surrounds you when Resident Evil Village launches on May 7th,
2021 on PlayStation 5, PlayStation 4 (with free digital upgrade to PS5 in North
America), Xbox Series X|S and Xbox One with Smart Delivery, Steam, and Stadia.
No matter the platform you choose to play on, your purchase of Resident Evil Village also grants you
access to download the online multiplayer game Resident Evil Re:Verse for free once it’s available.
Be sure to keep an eye out for the demo once it’s
live, and get ready to once again enter the world of survival horror with Resident Evil Village on May 7th!
All of these are available in FLAC, MP3 and AAC formats so
you can optimize your download prioritizing quality or file size. And for any
songs with lyrics, you’ll find those embedded in the metadata, in case you want
to sing along.
By the way, these soundtracks (and more!) are also available
for streaming on Spotify, under the Capcom Sound Team
Hey there, fighters! We hope
everyone has been enjoying the Season 5 content so far for Street Fighter V. We appreciate all your support and feedback with
the recent major changes. Speaking of changes, with the change of seasons comes
a new Street Fighter V season update
with the latest information for the game. The SFV Spring Update program brought a more in depth look at Rose,
Oro, and a teaser for Akira, so lets spring into action and recap!
Check out the Spring Update video below for every detail revealed:
Oro returns to SFV!
Returning from Street Fighter III, Oro retains his original moveset along with a handful of new moves. However, unlike SFIII where he sealed one of his arms, in SFV his pet turtle occupies his other hand. Also, you may have noticed that Oro has appeared in other characters’ story modes in the game previously:
Now let’s get into Oro’s
moves and what he has in store for us in SFV!
Oro’s classic leaping attack makes a comeback and will avoid the opponent’s low attacks while netting you a counter hit when timed correctly. Of course Oro can also utilize his patented double jump which gives him the ability to modify his jump arc.
One of Oro’s new moves is called “Tsuranekeashi.” This kick move is used to help keep opponents at bay, but can also be used in combos. The EX version can allow for some follow-up attacks!
Oro’s V-Skill I is called “Onibi.” SFIII fans will recognize that this move looks similar to his SFIII projectile Super Art “Yagyou Dama.” The fireball can bounce off the floor at varied angles leading to different areas Oro can apply pressure. Although it’s a bit slow to start up, it has several projectile hits of damage, so it can go through opponents’ fireballs.
His V-Skill II is a new move called “Minomushi,” where he makes a small hop. By inputting a punch or kick after this move, Oro can follow up with additional moves.
Oro’s V-Trigger I is called “Manrikitan,” which gives him access to his returning move, the “Kishinriki” command throw. Much like his SFIII version of the move, Oro will grab and slam down his opponent multiple times. His V-Trigger I can also be executed in the air!
Oro’s V-Trigger II is his popular move, “Tengu Stone.” Oro summons pieces of the ground and objects that will float above him and act as follow-ups to his attacks. Every so often, a special item may get pulled in that has a surprising effect on opponents.
Oro is looking to overpower his opponents in Street Fighter V when he releases this Summer!
Rose’s destiny is fulfilled on April 19 in SFV!
The future looks bright as Rose returns to SFV with some new moves! Revealed with
the SFV Winter Update program, Rose has
several new moves that add a new level of depth to her gameplay. As a Rose main
player in Street Fighter IV, I’m
excited to share more detail about Rose’s moveset.
Rose’s V-Skill I, “Soul Fortune,” has her pulling out a tarot card to either buff herself or debuff her opponents. Each of the tarot cards has a different color and a different effect. There’s an icon at the bottom near her V-Gauge bar that indicates which card you have in hand.
The white card, “The Magician,” increases Rose’s V-Gauge when used. Hold down the buttons and she will hold the card up and continuously gain V-Gauge! However, be aware that she is vulnerable while charging. The red card, “The Chariot,” will increase Rose’s attack damage, making all her moves stronger while the effect is active.
With her debuff cards, Rose tosses them at her opponent. These cards count as a single hit projectile and they will apply the debuff even if the opponent is blocking. The green card, “The Tower,” will decrease her opponent’s damage. The purple “Death” card increases chip damage and gray life that the foe will take.
This new V-Skill adds a whole new depth of play to Rose. Are you more of an offensive player who prefers powering up or do you prefer to play defensively and weaken your opponent?
V-Trigger I, “Soul Dimension,” is a brand new 2-bar V-Trigger for Rose that allows her to teleport to one of three spots on the screen: Back side of the screen, right behind her opponent, and mid-air behind her opponent. The teleport can be cancelled off of most special moves both on the ground and in the air. If you’re looking for strong mix-up potential and extended combos, this is the V-Trigger for you.
A returning Street Fighter IV favorite, Rose’s “Soul Satellite” is back! In SFV this move is now a V-Skill meaning Rose can activate it and summon a single orb whenever she wants. Use V-Skill again to summon a second orb. Each orb can either hit once or negate a single projectile hit. This is the V-Skill for you if you’re looking for a solid pressure tool.
Since the move has now become a V-Skill, Rose can use it at
no meter cost. However, this move is slow to come out, so make sure to only use
it at a safe moment away from your opponents.
“Soul Illusion” is another returning move, this time from the Street Fighter Alpha series. It’s a 2-bar V-Trigger that summons a mirrored image that follows Rose and executes the same commands she does.
This V-Trigger can make Rose a combo monster as it not only
allows longer combos, but it also increases the damage of her Soul Spark
projectiles. In addition, the mirrored image can cover your offense by making
unsafe moves safer or allow you to close the distance against your opponent. Using
the same normal move a second time in the same combo will launch the opponent, allowing
for a different combo path.
Rose is looking future proof with her gameplay styles, allowing for a heavy offensive and mix-up style or a more traditional defensive style.
During Rose’s victory screen, she tosses a tarot card as the results populate. There are many different cards that can appear during this screen. Find out on April 19 when Rose releases as part of Season 5 of SFV!
Akira Kazama takes the SFV cast back to school!
The SFV Dev Team had a surprise up their sleeves! Akira Kazama made an appearance, showcasing some of her moves in SFV. Check out the teaser below
As you can see, Akira is
going to be retaining some of her Rival
Schools style in SFV such as her ability
to execute flashy air combos!In
addition, her older brother Daigo makes an appearance as one of her V-Triggers,
bringing back the vibe of that classic Rival
We’ll be revealing more info about Rival Schools veteran Akira in the near future!
Capcom Pro Tour 2021 Begins April 17!
32 tournaments, 19 regions, the Ring of Galaxy stage, 3 new costumes and a brand new color for the ENTIRE SFV cast, Capcom Pro Tour 2021 is gearing up to be explosive! Check out the trailer below for all the updates on Capcom Pro Tour 2021, which starts on April 17.
With the help of world-renowned DJ and hardcore gamer, Zedd, we also announced this amazing line of exclusive apparel! This combines Zedd’s unique style with classic Street Fighter to create the perfect combo. There’s even a glow in the dark Blanka hoodie! You can get this exclusive collaboration apparel for a limited time on Zedd’s merch store: https://store.zedd.net/
New Costumes for Vega, Seth, and Juri are part of the Season 5 Premium Pass
We also announced brand new Professional style costumes for Vega, Seth, and Juri!
These costumes will be
available on April 19 as part of the Season 5 Premium Pass or can be purchased
in-store individually for $3.99 each!
In addition to these costumes, you also get all five Season 5 characters as they are released, bonus content “Eleven,” and more as part of the Season 5 Premium Pass! Check out the details below:
Get Street Fighter V content at a discount
Alongside Rose’s release, we are also having a sale on Street Fighter V content!
And that wraps up another season update! Thanks again for
all of your continued support as Season 5 is underway. We hope you’re all
excited for Rose’s release on April 19! Stay tuned for more info on Oro and
Akira with future updates… although that fifth character is still shrouded in
mystery. I wonder who it is…
Hunters, welcome to your new home, Kamura Village. The scent
of Bunny Dangos is entrancing and Hinoa’s singing is very soothing… but don’t
get too cozy. We have a dangerous Rampage coming up, and we need you to protect the village!
Are you ready to Rise to the Challenge? Awesome! Then let’s
What is Monster Hunter Rise?
Monster Hunter Rise marks
a brand new entry in the Monster Hunter
series, so naturally you’ll be facing a magnificent assortment of new monsters,
such as the menacing Magnamalo with its explosive hellfire blight, and the
bone-chilling Goss Harag and its ability to wield deadly icy blades. These are
just two examples, but you should go into every hunt prepared to face the
Thankfully, Kamura Village is home to some crafty
individuals who discovered and perfected ways to incorporate Wirebugs into our
hunting tactics. These versatile endemic lifeforms produce incredibly tough
threads, known as Ironsilk. You can use Wirebugs to launch yourself into the
air and zip around the map, enhance your weapon attacks and combos, and even
puppeteer large monsters with a technique known as Wyvern Riding!
Speaking of riding, we’re also ecstatic to introduce
Palamutes to Hunters’ parties in Monster
Hunter Rise! These Canyne companions are trained to aid Hunters in combat
with a variety of offensive tactics, but they’re also so big that you can hop
on their backs and ride through the village and all of the hunting locales. And
if that wasn’t enough for you… just know that you can customize your Palamutes
with fancy armor from monsters.
Felyne fans, don’t worry though; Palicoes are still very
much around and have also learned new tricks to keep up with the rest of the party.
And since you can take two companions with you on solo quests, why not bring
one of each? 😉
Before you get started on your adventure, here is some key
info that will get you on the right path:
Game Versions and File Sizes
The initial version of Monster
Hunter Rise is Version 1.0.0,
and is roughly 6.6GB.
However, as of launch, a small update is also available: Version 1.1.1. This update addresses a
few minor issues and enables certain features, such as amiibo functionality. So whether you’ve purchased a physical
edition (cartridge) or digital download, please be sure to connect to the
Internet and check for updates to install Version
NOTE: in order to access the amiibo functionality, you’ll need to make a certain amount of progress in the game, then talk to Kagero the Merchant and select Read amiibo.
Demo and Pre-Order Bonuses, and Deluxe Edition/Kit & DLC
If you have save data from the Monster Hunter Rise Demo on the same system and account as the full
game, you’ll receive a bonus item pack in game.
Whether you’ve pre-ordered the standard or Deluxe Edition,
you’ll get three bonus items in game: the Palamute Retriever Layered Armor, the
Palico Forest Cat Layered Armor and the Novice Talisman.
And those who purchased either the Deluxe Edition or the
Deluxe Kit (available as paid DLC for the Standard Edition) will receive an
assortment of items, including Layered Armor, gestures and character
Also, we currently have a number of paid DLC items available for purchase on the Nintendo eShop.
NOTE: in order to access most of these items, you’ll need to make a certain amount of progress in the game, then talk to Senri the Mailman and select Add-on Content.
Similar to previous Monster
Hunter games, Monster Hunter Rise
will feature free title updates after launch, bringing you additional game
content at no cost.
Our first title update (Ver. 2.0) is scheduled to arrive in
late April, and will feature the return of Chameleos, the debut of Apex
Rathalos, and some additional monsters as well. In addition, we’ll be unlocking
the “Hunter Rank” cap, along with a few other related features.
The second title update (Ver. 3.0) is coming at a later
date, and will feature additional monsters as well as an additional ending to
the Monster Hunter Rise story arc.
We hope you stay safe and healthy, and enjoy all the content
we have for now in the form of variety of monsters, weapons and armor to craft,
and new gameplay to master while we polish up the title updates’ content and
delivery to you as soon as we can.
Wow, what a milestone! It’s official – Resident Evil is 25 years old! That’s old enough to rent a car without an additional fee, but more importantly, it’s a huge landmark for our beloved survival horror franchise. Today is just the start of the celebration, too. We have lots to look forward to over the next few weeks! Here’s just a slice of what to expect.
Resident Evil April
First up, we have a major announcement to kick things off: A
new Resident Evil Showcase will be dropping this April! We don’t want to spoil
any surprises, so we’ll leave it to all of you to speculate on what this
upcoming presentation might contain. If you’re itching for tasty new info, keep
an eye on Resident Evil social channels on Facebook, Twitter,
for all the latest. If you need something to hold you over, why not watch, or
re-watch, the January Showcase from earlier this year?
Re:Verse Open Beta
The high-octane action of Resident Evil Re:Verse is getting an open beta, as well! If you
missed the closed beta or simply want to know what the game is all about, this
new open beta will be coming to PlayStation 4, Xbox One, and Steam from April 7th
to April 11th. If you still have a beta download from the closed
beta test, all you need to do is download an automatic update when the beta
goes live, and you’re all set. If you’re just jumping in, you can begin
pre-loading the open beta starting on April 5th. Newcomers should
also register a Capcom
ID today so that you’re all set for the open beta once it begins!
In Resident Evil
Re:Verse you’ll play as iconic Resident Evil characters, including Chris
and Claire Redfield, Jill Valentine, Ada Wong, and Hunk as they clash in
multiplayer battles across memorable Resident Evil locations. Take down
opposing players with your chosen character’s unique weapons and skills to earn
points, and string together takedowns to build up your point score – but beware
that you’ll have a target on your back as a result! Being defeated in combat is
not the end, however. Whenever you’re taken down, you’ll rise up again as a
bioweapon with powerful new abilities. Based on how many vials of virus samples
you managed to collect in human form, you’ll transform into some of the
Resident Evil franchise’s most memorable enemies. Welcome other players to the
family as Jack Baker, or hunt down a few S.T.A.R.S. team members as the hulking
Nemesis. If you’re skilled – and lucky – enough, you can take revenge on the
player who took you out!
The open beta is completely free to download and play, and a purchase of Resident Evil Village will entitle you to download Resident Evil Re:Verse once it’s available. Be sure to check out the open beta while it’s live and get in on the action!
Resident Evil Village
and Resident Evil 7 biohazard Gold Edition come to Stadia
We’re also happy to confirm that Resident Evil Village will be launching on Stadia day and date with
other platforms on May 7th, 2021! Pre-orders are available now, so
pre-order today and be ready to play the second that the game launches.
You’ll also be able to see how Ethan’s adventure into horror
started with his struggles against the Baker family, too. Resident Evil 7 biohazard Gold Edition is also coming to Stadia,
and will be available for free with Stadia Pro beginning on April 1st,
or as a stand-alone purchase. With both the original Resident Evil 7 biohazard and plenty of extra content included,
it’s perfect for holding you over until the launch of Resident EvilVillage.
While today marks the day the original Resident Evil launched in Japan back in 1996, this is just the
start of the celebration, and, on behalf of everyone at Capcom, I’d like to say
thank you to all fans of Resident Evil the world over. The franchise wouldn’t
be what it is today without your support! What started out as a single mysterious
incident in the Arklay Mountains has since seen a myriad of games that showcase
stories of survival, horror, and, occasionally, hope. Stories of dread
unfolding in nearby Raccoon City. A tale of survival and sibling bonds in
far-off, isolated research facilities. Sinister plots involving the president’s
daughter, complete with a suplex or two. Globe-trotting adventures in Africa,
China, the United States, and beyond. Complete. Global. Saturation. A ship like
a floating mansion and a city on the sea wiped off the map. Punching boulders in
volcanoes. Twisted experiments in fear. A story of family tragedy in Dulvey,
Louisiana. A warm welcome to the family. No matter where you started with
Resident Evil, we hope you’re looking forward to what comes next.
We have a whole lot more planned on top of all the
activities above, so make sure you’re locked in to the Resident Evil Facebook,
pages for all the latest. We’ve got more surprises for Resident Evil Village in store that you won’t want to miss at the
Resident Evil Showcase, so keep an eye on our social channels and be ready to mark
your calendar, set an alarm on your phone, and take the day off this April –
you won’t want to miss a second of the latest Showcase!
As a reminder, Resident
Evil Village is coming to PlayStation 5, PlayStation 4, Xbox Series X|S,
Xbox One, Steam, and Stadia on May 7th, 2021! As a reminder,
PlayStation 4 purchases will be eligible for a free digital upgrade to the
PlayStation 5 version of the game in North America, and Xbox One purchases will
support Smart Delivery so you can play the game on Xbox Series X|S at no
additional cost, as well.
Valiant Hunters and Riders, get ready for another round of
exciting news for Monster Hunter Rise
and Monster Hunter Stories 2: Wings of
Monster Hunter Rise is
right around the corner, but we still have a couple of surprises: a
game-changing new feature called Switch Skills, details on online systems, a
first look at post-launch Title Updates, and a challenging new quest for the
demo: Slay a Magnamalo!
Switch Skills – each weapon will now feature a selection of three moves that you can swap out at Equipment Boxes to further customize your play style. You’ll unlock Switch Skills as you progress through your journey, so keep an eye out for them and give them a shot. Maybe you’ll find a new way to play an old favorite weapon. Also, check out our website for a sample list of Switch Skills.
Online Multiplayer Systems
– building upon the systems from past games, we’re making a few key
improvements to how you’ll match and connect with other players. Now you can
more easily welcome or join Hunters in other lobbies by sending out “Join
Requests,” or selecting that function from the Quest Board. Additionally, once
you’ve finished your quest, you can send out “Likes” to players in your party,
making it even easier for you re-connect with Mutual Likes later on.
Updates – with the game launch so close, we also wanted to give you a
glimpse of what’s to come after that. At the end of April, we’ll be releasing
our first free Title Update, featuring Chameleos and other monsters. We also
have another Title Update after that planned for now, so stay tuned for more
info on that closer to release.
Updated Demo – warning: this one is not gonna be easy! Magnamalo is approaching the demo in a special quest, specifically tuned to challenge your hunting prowess and teamwork. The demo update arrives on March 11th in the US, so give it a shot… if you dare.
Monster Hunter Stories
2: Wings of Ruin now has a release date—July 9th, 2021—and we
have more details on the story and characters that will aid you on your
Story – Razewing
Ratha is at the center of this epic tale. Once its wings become fully
developed, it’s a monster capable of incredible feats… will those be a source
of hope… or terror…?
Characters – the self-proclaimed Felyne hero Navirou is back, along with a new cast of colorful characters: Ena, Kayna, Alwin, and more. Read each of their bios on our official website.
If you want to watch the Monster Hunter Digital Event –
March 2021 in its entirety, you can catch it here:
The Digital Event was just the start of our Monster Hunter Anniversary Week. Keep an eye on our Twitch channel for more Monster Hunter Rise activities throughout the week!
Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor! For our third round of Monster Hunter Rise interviews, I’ll be talking to the sound team.
Meet Kosuke Tanaka, the Sound Director, and Satoshi Hori, the Lead Composer!
Shibata: First, would you mind introducing yourselves?
Kosuke Tanaka: I’m Kosuke Tanaka, the Sound Director.
I’m in charge of designing and overseeing the general sound
concepts, as well as schedule management.
I do some actual production work as well and, to give a few
simple examples, I created the sound effects for the Wirebug and the Title
Satoshi Hori: I’m Satoshi Hori, the Lead Composer. I’m in charge of supervising all BGM-related elements of Monster Hunter Rise, creating musical concepts for each monster (deciding the sense of scale of each piece, and which instruments to use, etc.), and directing the other composers.
Shibata: What kind of image and goals did you have for the sound in Monster Hunter Rise?
Tanaka: The general theme for the sound was “catchy and easy to understand.”
If the sound design for Monster Hunter: World and Iceborne could be described as “Art with delicate layers,” then I’d say the sound design for Monster Hunter Rise is “to convey everything with one concentrated effect.” That’s what we were going for.
Also, we wanted to treat past titles in the Monster Hunter series with respect, so although there are a lot of new sound effects in this game, we’re intentionally using some nostalgic sounds as well.
Shibata: We’ve already shown some live gameplay footage of the Shrine Ruins at TGS, and the environmental sound effects, like the songs of birds etc., change very realistically based on where the hunter is going, correct?
Tanaka: Yes, in order to make the new stages, like the Shrine Ruins, feel as realistic as possible, we went out and did field recordings in a variety of places. The songs of birds, the chirping of cicadas, ambient noise in caves, the bells of a temple, and lots and lots of other sounds. We’ve put a lot of “real sounds” into the game like that. As a result, we’ve managed to create a soundscape that feels like a living, breathing ecology, which adds to the realism, I think.
Shibata: The BGM in the trailers we’ve seen so far also uses a variety of instruments. How did you record all of this?
Hori: Oh yeah, we recorded a whole bunch of traditional Japanese instruments: shakuhachi, shamisen, shinobue, and koto of course, but also biwa, hichiriki, ryūteki, taiko, atarigane, Kagura suzu, and horagai. There’s even some very unusual instruments in there that you normally wouldn’t hear outside of special occasions.
On top of these Japanese instruments, we also recorded live orchestral performances in order to convey the strength of the monsters and the scale of the world in a way that you would expect from a Monster Hunter game. The orchestral performances were carried out in Japan, LA, and London, depending on where the music was going to be used and which monster theme we were recording. For particularly fearsome monsters and music that required a large sense of scale, we mainly used Abbey Road in London. Apart from the huge collection of instruments, we also recorded several songs in a variety of genres.
Shibata: Yes, I noticed the singing in “Proof of a Hero: Rise Version”! Can you tell us a bit more about that?
Hori: We used a chorus of 24 people for “Proof of a Hero: Rise Version.”
I think we’ve managed to create a quite unique version of
this fan favorite by combining the usual orchestra with traditional Japanese
instruments, and vocal music.
For this game, we wanted “Proof of a Hero” to symbolize the
people of Kamura Village fighting against the onslaught of the Rampage,
encouraging themselves and the players through song, in order to protect their
There are parts in this piece where the themes of Kamura Village and the Rampage are both played simultaneously as well, so keep your ears open for that as well!
Shibata: You mentioned monster themes; have the monster themes been remade for Monster Hunter Rise?
Hori: We haven’t made any huge changes to the original music. We made sure to pay the proper amount of respect to the Monster Hunter series by preserving the quality of the original pieces, while also adding a catchy twist to them to better fit the themes of this game. Mr. Ichinose wanted to have vocals for every piece, so it’s not just the completely new monster themes that will have vocal performances in them, but the arrangements of existing themes as well.
Shibata: In Monster Hunter Rise, the hunter has actual lines of dialogue. How many voice options will there be in the game?
Tanaka: If you want to know the exact number, you’ll have to play the game, but there are enough choices for you to be indecisive over.
As you said, the hunters don’t just grunt anymore, they have
actual dialogue this time, and each voice type represents a certain “personality.”
Our script writer had to come up with different settings and a whole bunch of
lines for each voice type, but we think he did an outstanding job. It really
speaks to the imagination: “A hunter with a voice like this probably lives
their hunting life in such and such way,” you know? I really think players will
enjoy mulling over which voice they’re going to pick.
Shibata: And you can even pick between Japanese, English, or Monster Hunter language! I look forward to spending hours on the character creation screen!
Tanaka: Of course, if you only want grunts and efforts like in the past titles, there’s an option for that, and you can even adjust the frequency of spoken dialogue, so you can enjoy the VO in any way you want!
Shibata: Why did you make the decision to have the hunters talk this time?
Tanaka: We wanted to use the hunter’s voice as a communication tool between players.
For most of the past entries in the series, players used to gather together with their portable consoles and just talk to each other in real life, and we wanted to recreate this sense of excitement for people living in an environment where it is not so easy to get a group of players together in a physical space. So we figured that maybe we could pull this off by borrowing the hunter’s voice.
Using in-game player voices also removes the necessity for voice chat functionality or companion apps, which significantly lowers the hurdle for communication.
Shibata: Considering that players from all over the world will be able to play together online, is it possible for players to communicate with each other while maintaining their separate voice settings? (i.e. Will it be possible to communicate with players who have different settings from yourself?)
Tanaka: Each player will hear the voice language that they selected in the options.
The dialogue spoken by other players will play back in the
voice language you selected, so there should not be any trouble communicating.
We hope everyone will use this VO to make friends with people from all over the
Shibata: Not only will you be able to play with hunters across the globe, you’ll even be able to talk to each other in languages you understand!
Tanaka: You can also choose whether you want other players’ voices turned on or off!
Closing remarks from me:
Thank you, Mr. Tanaka and Mr. Hori! As you can see, we’re paying plenty of respect to the Monster Hunter series’ legacy, while also making sure Monster Hunter Rise is its own unique entry in the franchise, so we hope you look forward to experiencing the impactful soundscape for yourself. The fact that the hunters have dialogue has already got lots of people talking, so in that sense we’ve already managed to get players excited!
Next time, I’ll be talking to Inouchi, the designer of the
monster icons and other illustrations!
It’s time to CHALLENGE AGAIN! Ghosts ‘n Goblins Resurrection is available now on Nintendo Switch! The legendary knight Arthur returns with a legendary series of games known for their challenging and rewarding gameplay.
UPDATE, April 15: Ghosts ‘n Goblins Resurrection is coming to PlayStation 4, Xbox One and Steam! Watch the new trailer on our YouTube channel.
Over 35 years ago, the original Ghosts ‘n Goblins made its debut in arcades, and few players knew
what would await them when they dropped that first quarter or token into the
machine. The game’s haunting music box melodies, vivid graphics, expressive
animations, and incredibly challenging gameplay quickly cemented it in the
minds of many as an instant classic. Anyone skilled enough to beat the game at
their local arcade was worthy of praise, a living legend in their own right. Defeating
the game once, however, revealed a shocking surprise: A message reading “This
room is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make
rapid progress!” To see the game’s true ending, you’d need to play through an
even more difficult version of the game, typically called a second loop, to finally
rescue the princess from the malevolent Demon Realm.
Staying true to those
arcade roots while building on the series’ legacy, Ghosts ‘n Goblins Resurrection takes a page (or, perhaps, a scroll)
from both the original Ghosts ‘n Goblins
and its sequel, Ghouls ‘n Ghosts. Seasoned
knights will feel right at home among the dark forests and burning hamlets,
picking up familiar weapons, like the lance and dagger, and new armaments,
including the spiked ball and hammer, to fight their way through hordes of
enemies on their quest to save the princess. With the whole game presented in a
visual style reminiscent of paper puppets on a picture-book background, Resurrection provides a perfect mix of
challenging old-school gameplay and fun, modern visuals.
While Ghosts ‘n Goblins games are well-known
for their challenging gameplay, multiple difficulty modes are available for
players of all skill levels to enjoy Arthur’s adventure. Knight mode,
the game’s standard difficulty, offers a level of challenge that’s just right
for both returning players and newcomers who aren’t afraid to taste defeat as
they reach for glory. While Arthur will still face down hordes of enemies on
his quest, he’s able to take three hits before going down for the count. In
addition, optional Banners of Rebirth are available in each stage, allowing you
to choose if you want to restart in between checkpoints.
Looking for the greatest challenge Resurrection has to offer? Crank up the heat to Legend difficulty!
On this difficulty mode, Arthur can only take to two hits before he’s reduced
to a pile of bones, just as he has in other classic Ghosts ‘n Goblins games. Banners of Rebirth are also removed,
leaving only regular checkpoints in each level. You’ll need every ounce of your
skill – and maybe a little luck – to see each stage through to the end. Hardcore
GnG fans take heart – THIS is the Ghosts ‘n Goblins you remember!
If you’re looking for a more relaxed playthrough, the Squire difficulty mode is the perfect choice for a more gentle experience. Alongside being able to take four hits and the Banners of Rebirth in each stage, fewer enemies will appear compared to Knight mode, giving you more breathing room to discover each stage’s twists and turns as you venture into the Demon Realm.
For players looking for a casual experience, and those
looking to introduce newly christened knights to what Ghosts ‘n Goblins Resurrection has to offer, an additional Page
mode gives Arthur a blessing of eternal life. If he falls in battle, he’ll be
resurrected on the spot, able to jump back into his quest right where he left
No matter what difficulty mode you choose, Arthur is
anything but defenseless. Alongside an assortment of weapons and his trusty
armor, Arthur will also have access to a variety of skills and magic that can
turn the tables on his foes. As you explore each stage, you’ll come across what
first appear to be little balls of rainbow light bouncing around. These are
Umbral Bees, friendly little critters that you can collect and return to the
Umbral Tree. The Umbral Tree, as its name might suggest, is literally a skill
tree. Returning Umbral Bees to the Umbral Tree unlocks new and more powerful
skills and magic that can be assigned to Arthur’s Magic Waistband.
Surrounded by zombies? Cast Thunderstorm to call down
lightning! Need to bowl over some skeleton murderers? Emboulden turns Arthur
into an impervious rolling rock. There’s lots of magic to uncover, including
turning enemies to stone, creating a doppelganger that copies your attacks, and
a few secret bits of magic we won’t spoil, but are sure to delight long-time
fans. A variety of skills are also available, including the ability to increase
the number of weapons that Arthur can hold at one time! Be sure to collect
those Umbral Bees when you see them, as they’ll certainly be a huge help on
Offering a different gameplay experience from Arthur’s solo
adventures, couch co-op is available for two players to enjoy the game
together. Barry, Kerry, and Archie, the Three Wise Guys, can assist Arthur by creating
a temporary barrier, carrying Arthur out of danger, or creating temporary bridges
and platforms for Arthur to cross. It’s a great option for seasoned veterans
and little knights to play together, and for family and friends who want to try
a new, different way to play Ghosts ‘n
Take note that you’ll need to complete the game once on
Squire, Knight, or Legend to unlock sinister new remixes of places you’ve been
before. Calling back to the series’ tradition of playing through the game
multiple times to see more of what the game has to offer, Ghosts ‘n Goblins Resurrection introduces a new spin on that
concept: Shadow Stages. Each stage you’ve previously completed has a remixed,
shadowy version, with different enemies, gimmicks, and hazards that create a
new experience. No matter how familiar you are with the original stages, you’ll
need to adjust your game plan if you hope to conquer each Shadow Stage.
There’s lots more to discover on your own, too. Hidden
treasure chests dot each stage, mysterious pits called Hell Holes filled with
enemies and rewards can appear if the right conditions are met, and there are other
secrets that await those who are up for the challenge. We hope you’re ready to
challenge again… and again… and again…
on Arthur’s latest adventure!
Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!