The Case of the Foggy Logo Creation

Aug 04, 2021
Aug 04
Janet Hsu

Hi, everyone. It’s Yasuyuki Makino, the main producer of The Great Ace Attorney Chronicles. It’s been about a week since the game’s release. How have you been enjoying it so far?

So, last time, I shared a few of my thoughts and memories of the Ace Attorney and The Great Ace Attorney series with you. This time, I thought I’d talk a little about the creation of the brand new Chronicles logo in both Japanese and English. I hope you’ll indulge me in a little reminiscing.

More

Street Fighter V Summer Update 2021: Oro, Akira, and the Reveal of the Final Character!

Aug 03, 2021
Aug 03
Dan

With the summer heat comes hot news with SFV Summer Update 2021! It’s hard to believe that last year we began our journey into Season 5 of Street Fighter V and now we’re reaching its end! We’ll soon be releasing Oro and Akira, and after that our fifth and final character, Luke! For now, let’s recap the news from our Summer Update event.

More

The Resolve of a Producer

Jul 28, 2021
Jul 28
Janet Hsu

Hi Everyone! Nice to meet you! I’m the main producer of The Great Ace Attorney Chronicles, Yasuyuki Makino. I can’t believe the game is really, finally, almost here. What a long road it’s been, truly.

As we approach the launch of my first title as a producer, I thought I’d share a few of my personal thoughts and fond memories of the Ace Attorney and The Great Ace Attorney series, along with a history of my work on the series. I hope you’ll join me on this trip down memory lane.

More

The Great Ace Attorney Chronicles is Available Now!

Jul 27, 2021
Jul 27
Kellen Haney

The day has finally arrived. Steel your resolve and prepare for adventure, because Ryunosuke Naruhodo is about to step into a Western courtroom for the first time. The Great Ace Attorney Chronicles is available now on Nintendo Switch, PlayStation 4, and Steam!

More

Little Backstage Tales

Jul 21, 2021
Jul 21
Janet Hsu

Hello, everyone! I’m Masakazu Kougou, the director and game planner of The Great Ace Attorney Chronicles. So far, we’ve heard about this game’s English translation, voice recording, and music recording sessions from each section’s leader, so I think I’ll start today off by talking about how the new ‘Story Mode’ feature came to be.

More

The Adventures and Resolve of Music Creation

Jul 21, 2021
Jul 21
Janet Hsu

Hi, everyone! My name is Yasumasa Kitagawa and I’m the music director and lead composer for The Great Ace Attorney Chronicles. I’m thrilled to be here today to celebrate this game’s release on Nintendo Switch, PlayStation 4, and Steam.

More

A Most Miraculous English Dub

Jul 13, 2021
Jul 13
Janet Hsu

Hello, again! I’m Janet Hsu, Localization Director of The Great Ace Attorney Chronicles. Continuing from my last installment on localization, I thought I’d share a bit about the English dub and how we went about doing it in the middle of the pandemic.

From the beginning of the project, I’d had a few ideas in mind about what I wanted to do. I knew I wanted to use a UK studio, and that I wanted to cast actors with similar backgrounds to the characters in the game. As you can probably already guess, this is related to my want to make this title as authentic as possible.

More

Ride On! Monster Hunter Stories 2: Wings of Ruin is available now

Jul 09, 2021
Jul 09
Yuri Araujo

Saddle up and get ready to embark on an unforgettable adventure! Your journey in Monster Hunter Stories 2: Wings of Ruin starts today on Nintendo Switch and PC!

Here’s everything you need to know to make the most out of your life as a Monster Rider:

More

The Adventure of The Great Ace Attorney Localization

Jul 06, 2021
Jul 06
Janet Hsu

Hi everyone! It’s Janet Hsu, Localization Director of The Great Ace Attorney Chronicles again, here today to talk a little about the localization of this long-awaited game.

I mentioned in a recent interview that my guiding philosophy for the localization of this title was ‘Authentic, yet Accessible’, and I thought I’d expand on that a little more here. I’ve long thought that unlike medical or legal translation, translating and localizing for video games is a sort of art: a balancing act of faithfulness to the literal words of the original text and correctly conveying the intentions behind them in a way that the audience can connect with. This also means each game – or indeed, any piece of entertainment media – has its own needs and limitations: What sort of game is it? Action? Adventure? Who is the intended audience and what should they be expected to know going in? etc. As with any form of art, what’s considered ‘best practices’ also changes over time as they are based on contemporary cultural sensibilities. Therefore, the concept of ‘Authentic, yet Accessible’ can mean different things in different contexts.

More

Monster Hunter Stories 2 Special Pre-Launch Program Recap

Jul 02, 2021
Jul 02
Yuri Araujo

Monster Hunter Stories 2 is so close to releasing, we can almost smell it! Ahead of next week’s launch, we have a carton-full of egg-citing news that just hatched today: a new trailer, info on post-launch updates, a co-op gameplay video, and more!

More