KURAE! The Great Ace Attorney Chronicles summons you to court on July 27th!

Apr 21, 2021
Apr 21
Kellen Haney

This is a moment that oh-so-many of you have been waiting for. (It takes seafaring vessels a while to get across the sea, you know.) The Great Ace Attorney Chronicles brings together two amazing games previously only released in Japan: The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve. Join Phoenix’s Wright’s ancestor, Ryunosuke Naruhodo, as he takes his first incredibly nervous steps into a courtroom in Meiji era Japan to defend his very first client: himself! Soon after, it may seem like you’ll be saying yoi tabi o to Ryunosuke as he leaves Nippon, but you’ll be joining him on his journey as he embarks on adventures that will take him overseas to England’s courts and back again.

Ten novel adventures await you, taking place about a century before the events of the original Phoenix Wright: Ace Attorney. As Ryunosuke travels from his home in Japan to foreign soil in Europe, he’ll make his case in court and defend the innocence of his clients. A different region – and a different time period – means a brand new cast of weird and wonderful people that will stand with, and against, Ryunosuke on his many escapades as well. Seems like being a magnet for peculiar characters runs in the family.

For example, there’s Kazuma Asogi, an assertive and dashing student who serves as Ryunosuke’s mentor in his first court case. Joining Ryunosuke on his travels is the well-read legal aide in training, Susato Mikotoba, who’s always willing to lend a hand and a bit of advice to Ryunosuke as he makes his case in court and investigates crime scenes. And of course, you’ll also find assistance from the incredible ace detective…

… Herlock Sholmes! This energetic detective is one of the best in his field, if not a bit, shall we say, over-eager to deduce the true nature of crime scenes and evidence placed before him. His eye for detail can’t be ignored despite his outlandish personality, but it’ll be up to you (and Ryunosuke) to make sense of his wild deductions. Not to be outdone, however, child prodigy and young author Iris Wilson is always willing to lend her expertise to any scenario.

Ryunosuke will meet friends and foes alike on his journey, including dodgy witnesses, enigmatic adversaries, and of course, ruthless rival prosecutors that will stand in his way. There’s the oddly familiar face of Taketsuchi Auchi – a distant relative of the Payne family, perhaps? – and the cold, calculating van Zieks, a prosecutor whose silver hair, steely eyes, and very presence in the courtroom seems to summon the specter of death.

While the faces, the places, and the era may be different, some things never change. You’ll still need to gather evidence at crime scenes and defend your client in court if you want to prove their innocence, and The Great Ace Attorney Chronicles offers classic gameplay with plenty of new improvements on both fronts!

How will you discover the truth behind each case, you ask? When you’re not busy with courtroom drama, you’ll be exploring crime scenes to gather evidence that might be useful in court. Beautifully rendered environments are packed full of small details that are fun to explore as you hunt for evidence, while colorful dialogue can spark conversations about even the most mundane of objects, like a simple ladder. (Or is it a step-ladder?) Investigating specific pieces of evidence in 3D allows you to take an even closer look, and discover details that might be missed otherwise. As you grill witnesses on the scene for information and gather up clues, you’ll also team up with the remarkable Herlock Sholmes in a “Dance of Deduction” to discover new insights and facts.

Haven’t brushed up on your Japanese lately? That’s all right, we’ve got you covered, no travel guide or phrase book needed. Japanese text and script on evidence has been kept intact, and hovering over key parts of items will provide helpful English subtitles. Be sure to examine every piece of evidence for information, context, and additional clues – or even just some fun banter. Once you’ve gathered up all the evidence and testimony you can with the support of Susato, Herlock, and others, you’ll be ready to step into court to defend your client!

Courtroom gameplay itself has been revamped, keeping the classic drama and back-and-forth action that you expect from the Ace Attorney games. With a new location comes a new twist, however. While cases in Japan typically have the Defense and Prosecution argue in front of a judge, the English court system does things a bit differently by introducing a jury. Far from being passive observers, members of the jury will raise their own objections and come to their own conclusions. In fact, you won’t just be presenting evidence and making your case to the Judge. “Summation Examination”will have you persuade the jury by pointing out conflicting statements and presenting evidence to counter their claims. It’ll be an uphill battle against both the prosecution and the jury, but turning things around when they seems like they’re at their worst is what being an ace attorney is all about, isn’t it?

And hey, I get it – courtroom battles are intense, and trying to find all the evidence at a crime scene can wear out even the best attorneys. The Great Ace Attorney Chronicles introduces a brand new feature to the franchise for fans and newcomers who want to enjoy a more stress-free experience: Story Mode! Just as it says on the tin, this mode allows you to kick back and enjoy the story while the game effectively plays itself. No need to dig for evidence at crime scenes or find just the right piece of evidence in court; you can enjoy the game as if it were a visual novel or even a TV show. This mode is purely optional and can be toggled on or off whenever you wish during gameplay.

Beyond that, the collection includes a grand number of additional features. Take a stroll through a gallery of art and illustrations, complete with commentary from the art director, and watch moving pictures (i.e. fully animated videos) from the story. Echoing Ryunosuke’s pond-hopping adventures, you can freely switch between English and Japanese audio, as well. I trust you won’t be saying “IGIARI” – er, I mean, OBJECTION to that, and that’s not the last of it, either! Eight additional ”Escapades” (mini-episodes separate from the main story), two “Special Trial” videos, thirteen video clips from “Ryunosuke Naruhodo’s Seven Days of Sin”, and three alternate, optional costumes for The Great Ace Attorney 2: Resolve are all packed in for the ultimate The Great Ace Attorney experience.

From Ryunosuke to Phoenix, being an ace attorney really does run in the family. We can’t wait to show you more of what this collection including The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve has to offer. You won’t have to wait long to take those first steps behind the defense’s bench, as The Great Ace Attorney Chronicles takes you to court on Nintendo Switch, PlayStation 4, and Steam on July 27th!

Rose makes her grand entrance into Street Fighter V

Apr 19, 2021
Apr 19

The future is now! Rose, the Soul Powered Savant, has made her destined return to Street Fighter V with a plethora of new moves, a revamped stage, and a handful of awesome costumes. With her tarot cards in hand, Rose is a character that can enfeeble her opponents or power herself up in various ways.  

Rose originally joined the cast in Street Fighter Alpha and stood out as an Italian fortune teller embued with Soul Power. She actually shares some of the soul of the evil dictator M. Bison but has vowed to rid the world of his evil. Last time we saw Rose in Street Fighter IV, she had been gravely injured by M. Bison, but was somehow saved by Guy. Since then, her whereabouts were largely unknown, but we know at some point she became Menat’s master, teaching her the ways of Soul Power with moves such as “Soul Spiral” and “Soul Reflect.”

Rose is now back and stronger than ever, bringing with her some new moves in addition to her old specialties, allowing for completely different offensive or defensive playstyles. Let’s peer into the crystal ball and see what Rose has in store for us in SFV. Check out her trailer below:

With Rose’s redesign comes a revamped battle theme! Oursound team worked hard on maintaining Rose’s elegance while also upping the tempo to bring more excitement to her track. Dance to her new upbeat theme:

Rose has got new moves with some revamped classics

Rose brings with her a plethora of news moves, including her new anti-air move “Soul Bind,” and her new zoning tool “Soul Punish.” Some of her existing moves got some tweaks too, such as her “Soul Spark,” which can now be executed mid air, and the EX version of the “Soul Spiral,” which is now projectile invincible! For a full rundown of her special moves, V-System mechanics, and some behind-the-scenes look at her new costumes and design, check out the PlayStation Blog on Rose.

When facing off against Rose, be sure to pay attention to the color of Rose’s scarf when she uses special moves. You may have noticed that her scarf will glow different colors. Each color represent a different attack strength. It’s a nice little touch our development team added to give Rose a bit more flair.

  • Purple = Light attack
  • Blue = Medium attack
  • Green = Heavy attack
Purple – Light Soul Spark
Blue – Medium Air Soul Spark
Green – Heavy Soul Spiral

Another topic we covered in the PlayStation Blog is Rose’s dynamic victory screen.” On her way out, she tosses a tarot card that flies towards the screen; there are 23 total cards, each featuring a different character from the Street Fighter universe!

Akuma – The Devil
Sakura – The Sun
Balrog – The Tower
Rolento – The Hanged Man

Rose is available now in SFV as part of the Season 5 Premium Pass and Character Pass, in-store for $5.99, or in-game for 100,000 Fight Money. To give you a better idea of how she plays in SFV, we have some Rose vs. Rose gameplay footage. Check it out:

New Stage: Marina of Fortune

Also returning from Street Fighter Alpha 2 is the Marina of Fortune stage. This stage has been completely updated for SFV along with a brand new and exciting battle theme. Combining an orchestral sound with modern EDM style beats, Marina of Fortune is bound to hype up any match! Check out the theme below:

This stage is available now in-store for $3.99, in-game for 70,000 Fight Money, or as part of the SFV Season 5 Premium Pass.

Speaking of the Premium Pass, remember that it includes Rose and the Marina of Fortune stage, as well as immediate access to Dan and Bonus Content “Eleven.” It also includes access to Oro, Akira, and a fifth mystery character, as they become available at a later date!

Also included with the Season 5 Premium Pass are the Professional style costumes for Vega, Seth, and Juri!

These costumes are available now as part of the Season 5 Premium Pass or can be purchased in-store individually for $3.99 each.

Enter the fighting ring at a discount!

SFV is currently on sale for up to 60% off on PlayStation and Steam!

Get the following at a discount:

Street Fighter V: (PlayStation 4 | PC Steam)

Street Fighter V: Champion Edition (PlayStation 4

Street Fighter V: Champion Edition Upgrade Kit (PlayStation 4

Free Trial

To help celebrate Rose’s release, we are offering a Free Trial for Street Fighter V on PS4! Now through April 28, get your hands on all characters from Seasons 1-4!

We want to thank you all for supporting SFV over the past 5 years and we hope you enjoy Rose and the new Marina of Fortune stage. Also stay tuned for more info on Oro, Akira, and a mysterious fifth character to be revealed at a later date. 

The Mercenaries returns in Resident Evil Village, Plus More from the April Resident Evil Showcase

Apr 15, 2021
Apr 15
Kellen Haney

The latest Resident Evil Showcase has just wrapped up, and we’ve got the scoop on all the latest information! Did you miss something? Don’t worry, we’ve got you covered. Read on for the latest on Resident Evil Village, including information on the return of The Mercenaries game mode, a new demo, and the latest trailer!

Ethan Winters’ Journey Takes Shape in a New Resident Evil Village Trailer

With Resident Evil Village less than a month away, we’re opening the gate, once again, to the world of survival horror. In the latest trailer, the creeping dead of the village is the least of Ethan’s worries as he plunges further into the unknown. In order to rescue his kidnapped daughter and seek answers to haunting questions, Ethan will have to face bitter truths about why his life was once again shattered, and why the heroic Chris Redfield has taken such a dark turn. Who, or what, will Ethan find waiting for him at the end of his journey, and what terrifying foes will he encounter along the way? The latest trailer provides a few clues, so be sure to watch.

Resident Evil Village Gameplay Demo
An additional demo is on the way, as well, with a special structure that gives you a limited opportunity to explore the world of Resident Evil Village in the weeks leading up to the game’s launch across three different windows of availability. The demo only needs to be downloaded once, and will only be available for three windows of availability at specific dates and times, so check out the image below for more information on when you can play.

30 Minute Demos (PlayStation 5 and PlayStation 4)
Village: April 17th, 5 PM to April 18th, 1 AM (Pacific Time)
Castle: April 24th, 5 PM to April 25th, 1 AM PDT (Pacific Time)

60 Minute Demo (PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam, Stadia)
Village & Castle: May 1st, 5 PM to May 2nd, 5 PM (Pacific Time)

The first demo period, available exclusively on PlayStation 5 and PlayStation 4, allows you to check out the snow-covered remnants of the titular village for 30 minutes. The second demo period, also exclusive to PlayStation 5 and PlayStation 4, will drop you into the halls of Castle Dimitrescu where you’ll be given a separate 30 minute experience that is sure to be a bloody good time. The final demo period will give you a total of 60 minutes to explore both the village and castle, and you’re free to use those 60 minutes however you wish. How much time will you spend seeking answers in the village, and how long will you brave the castle’s corridors to uncover its dark secrets? That part’s up to you, but we encourage you to share your experience playing and speculate on what secrets the full game holds!

The Mercenaries Mode Explodes into Resident Evil Village
Survival horror meets high-stakes action in the return of The Mercenaries game mode! This fan-favorite mode has appeared in multiple Resident Evil games since its introduction in Resident Evil 3: Nemesis, and now makes an explosive return in Resident Evil Village. As with previous versions of The Mercenaries, this arcade-style mode tasks you with racking up points and finishing stages quickly, changing the game’s focus to a fight against time rather than the fight for survival of the main campaign.

Building on past versions of The Mercenaries, this new version introduces some new additions as well. As you fight your way through each stage, you’ll be able to acquire useful bonus skills that can increase firepower, boost your move speed, or provide other beneficial effects that will help you take down enemies and rack up a high score for your current attempt. In between stages, spend your hard-erned coin with The Duke – a mysterious merchant from the main game – to buy supplies and upgrade your arsenal before heading in to the next stage. The Mercenaries is an endlessly replayable mode that you’re sure to want to try again and again as you adjust your strategy to take down waves of enemies and earn the highest rank possible.

The Mercenaries will be included as a bonus mode for Resident Evil Village, and you’ll need to complete the game’s story before you can unlock it. We hope you enjoy this exciting twist on what the main campaign has to offer!

Resident Evil Creeps in to Dead by Daylight
A special tease and message was revealed in regards to Dead by Daylight! With the asymmetrical horror game from Behaviour Interactive reaching its own 5-year milestone, a crossover event is coming soon that’s sure to hook fans of both Resident Evil and Dead by Daylight. The team at Behaviour Interactive will have more information on this collaboration coming soon.

New Resident Evil: Infinite Darkness Trailer
A new trailer for Resident Evil: Infinite Darkness was also revealed, showcasing more of what fans can expect from this CGI animation series coming to Netflix later this year. With a story set several years after the events of Resident Evil 4, both Leon S. Kennedy and Claire Redfield are brought together when their paths cross after investigating two seemingly separate incidents. What awaits them in the darkness that looms large before them?

Find out for yourself when Resident Evil: Infinite Darkness comes to Netflix later this year!

Resident Evil 4 on Oculus Quest 2
The game that revolutionized the industry is taking on a new form with Oculus Quest 2! Resident Evil 4 was an instant classic when it was first revealed back in 2005. Now you’ll be able to experience it in a brand new way with a first-person perspective in an immersive VR world.

If you’re hungry for more, tune in to the Oculus Gaming Showcase on April 21st for more!

That’s a lot to unpack from Resident Evil Showcase! There’s only a few weeks left until fear surrounds you when Resident Evil Village launches on May 7th, 2021 on PlayStation 5, PlayStation 4 (with free digital upgrade to PS5 in North America), Xbox Series X|S and Xbox One with Smart Delivery, Steam, and Stadia. No matter the platform you choose to play on, your purchase of Resident Evil Village also grants you access to download the online multiplayer game Resident Evil Re:Verse for free once it’s available.

Be sure to keep an eye out for the demo once it’s live, and get ready to once again enter the world of survival horror with Resident Evil Village on May 7th!

New Capcom soundtracks added to Steam: Devil May Cry 5 Vergil, Okami and Dino Crisis

Apr 13, 2021
Apr 13
Yuri Araujo

Get motivated to slay demons, restore nature and fend off dinosaurs with these iconic Capcom soundtracks that were just added to Steam!

Today we’re expanding our selection of over 50 soundtracks with the addition of blood-pumping jams featured in Devil May Cry 5’s Vergil DLC, beautiful Japanese folklore-inspired music from Okami and ominous scores from the first two Dino Crisis games.

Here’s the full list of newly added soundtracks:

All of these are available in FLAC, MP3 and AAC formats so you can optimize your download prioritizing quality or file size. And for any songs with lyrics, you’ll find those embedded in the metadata, in case you want to sing along.

By the way, these soundtracks (and more!) are also available for streaming on Spotify, under the Capcom Sound Team umbrella.

So get your headphones on, head over to our soundtrack page and enjoy these iconic tunes!

Street Fighter V Spring Update delivers more info on Rose, Oro, and Akira!

Apr 06, 2021
Apr 06

Hey there, fighters! We hope everyone has been enjoying the Season 5 content so far for Street Fighter V. We appreciate all your support and feedback with the recent major changes. Speaking of changes, with the change of seasons comes a new Street Fighter V season update with the latest information for the game. The SFV Spring Update program brought a more in depth look at Rose, Oro, and a teaser for Akira, so lets spring into action and recap!

Check out the Spring Update video below for every detail revealed:

Oro returns to SFV!

Returning from Street Fighter III, Oro retains his original moveset along with a handful of new moves. However, unlike SFIII where he sealed one of his arms, in SFV his pet turtle occupies his other hand. Also, you may have noticed that Oro has appeared in other characters’ story modes in the game previously:

Just hanging out with Menat
Greeting his old friend Dhalsim

Now let’s get into Oro’s moves and what he has in store for us in SFV!

Oro’s classic leaping attack makes a comeback and will avoid the opponent’s low attacks while netting you a counter hit when timed correctly. Of course Oro can also utilize his patented double jump which gives him the ability to modify his jump arc.

Oro retains some of his classic moves from SFIII

One of Oro’s new moves is called “Tsuranekeashi.” This kick move is used to help keep opponents at bay, but can also be used in combos. The EX version can allow for some follow-up attacks!

Oro’s V-Skill I is called “Onibi.” SFIII fans will recognize that this move looks similar to his SFIII projectile Super Art “Yagyou Dama.” The fireball can bounce off the floor at varied angles leading to different areas Oro can apply pressure. Although it’s a bit slow to start up, it has several projectile hits of damage, so it can go through opponents’ fireballs.

Onibi gives Oro opportunities to apply more pressure.

His V-Skill II is a new move called “Minomushi,” where he makes a small hop. By inputting a punch or kick after this move, Oro can follow up with additional moves.

Oro’s V-Trigger I is called “Manrikitan,” which gives him access to his returning move, the “Kishinriki” command throw. Much like his SFIII version of the move, Oro will grab and slam down his opponent multiple times. His V-Trigger I can also be executed in the air!

Oro’s V-Trigger II is his popular move, “Tengu Stone.” Oro summons pieces of the ground and objects that will float above him and act as follow-ups to his attacks. Every so often, a special item may get pulled in that has a surprising effect on opponents.

Hey, it’s Blanka-chan!

Oro is looking to overpower his opponents in Street Fighter V when he releases this Summer!

Rose’s destiny is fulfilled on April 19 in SFV!

The future looks bright as Rose returns to SFV with some new moves! Revealed with the SFV Winter Update program, Rose has several new moves that add a new level of depth to her gameplay. As a Rose main player in Street Fighter IV, I’m excited to share more detail about Rose’s moveset.

Rose’s V-Skill I, “Soul Fortune,” has her pulling out a tarot card to either buff herself or debuff her opponents. Each of the tarot cards has a different color and a different effect. There’s an icon at the bottom near her V-Gauge bar that indicates which card you have in hand.

Your current card in hand is indicated by the icon shown here.

The white card, “The Magician,” increases Rose’s V-Gauge when used. Hold down the buttons and she will hold the card up and continuously gain V-Gauge! However, be aware that she is vulnerable while charging. The red card, “The Chariot,” will increase Rose’s attack damage, making all her moves stronger while the effect is active.

“The Magician” fills V-Gauge
“The Chariot” increases damage

With her debuff cards, Rose tosses them at her opponent. These cards count as a single hit projectile and they will apply the debuff even if the opponent is blocking. The green card, “The Tower,” will decrease her opponent’s damage. The purple “Death” card increases chip damage and gray life that the foe will take.

“The Tower” lowers opponent’s damage
“Death” increases chip and gray life taken

This new V-Skill adds a whole new depth of play to Rose. Are you more of an offensive player who prefers powering up or do you prefer to play defensively and weaken your opponent?

V-Trigger I, “Soul Dimension,” is a brand new 2-bar V-Trigger for Rose that allows her to teleport to one of three spots on the screen: Back side of the screen, right behind her opponent, and mid-air behind her opponent. The teleport can be cancelled off of most special moves both on the ground and in the air. If you’re looking for strong mix-up potential and extended combos, this is the V-Trigger for you.

A returning Street Fighter IV favorite, Rose’s “Soul Satellite” is back! In SFV this move is now a V-Skill meaning Rose can activate it and summon a single orb whenever she wants. Use V-Skill again to summon a second orb. Each orb can either hit once or negate a single projectile hit. This is the V-Skill for you if you’re looking for a solid pressure tool. 

A slide with a side of orbs

Since the move has now become a V-Skill, Rose can use it at no meter cost. However, this move is slow to come out, so make sure to only use it at a safe moment away from your opponents.

“Soul Illusion” is another returning move, this time from the Street Fighter Alpha series. It’s a 2-bar V-Trigger that summons a mirrored image that follows Rose and executes the same commands she does.

“Soul Illusion” creates a mirror image
And opens up more combo paths!

This V-Trigger can make Rose a combo monster as it not only allows longer combos, but it also increases the damage of her Soul Spark projectiles. In addition, the mirrored image can cover your offense by making unsafe moves safer or allow you to close the distance against your opponent. Using the same normal move a second time in the same combo will launch the opponent, allowing for a different combo path.

Rose is looking future proof with her gameplay styles, allowing for a heavy offensive and mix-up style or a more traditional defensive style.

“What’s the meaning of fate? You shall know.”

During Rose’s victory screen, she tosses a tarot card as the results populate. There are many different cards that can appear during this screen.  Find out on April 19 when Rose releases as part of Season 5 of SFV!

Akira Kazama takes the SFV cast back to school!

The SFV Dev Team had a surprise up their sleeves! Akira Kazama made an appearance, showcasing some of her moves in SFV. Check out the teaser below

As you can see, Akira is going to be retaining some of her Rival Schools style in SFV such as her ability to execute flashy air combos!In addition, her older brother Daigo makes an appearance as one of her V-Triggers, bringing back the vibe of that classic Rival Schools gameplay.

We’ll be revealing more info about Rival Schools veteran Akira in the near future!

Capcom Pro Tour 2021 Begins April 17!

32 tournaments, 19 regions, the Ring of Galaxy stage, 3 new costumes and a brand new color for the ENTIRE SFV cast, Capcom Pro Tour 2021 is gearing up to be explosive! Check out the trailer below for all the updates on Capcom Pro Tour 2021, which starts on April 17.

Catch all the action on the Capcom Fighters channel with our first event in Japan on April 16 11PM PDT/3PM JST!

Street Fighter x Zedd

With the help of world-renowned DJ and hardcore gamer, Zedd, we also announced this amazing line of exclusive apparel! This combines Zedd’s unique style with classic Street Fighter to create the perfect combo. There’s even a glow in the dark Blanka hoodie!  You can get this exclusive collaboration apparel for a limited time on Zedd’s merch store: https://store.zedd.net/

All these and more are available now! There’s even one that glows in the dark!

New Costumes for Vega, Seth, and Juri are part of the Season 5 Premium Pass

We also announced brand new Professional style costumes for Vega, Seth, and Juri!

These costumes will be available on April 19 as part of the Season 5 Premium Pass or can be purchased in-store individually for $3.99 each!

In addition to these costumes, you also get all five Season 5 characters as they are released, bonus content “Eleven,” and more as part of the Season 5 Premium Pass! Check out the details below:

Get Street Fighter V content at a discount

Alongside Rose’s release, we are also having a sale on Street Fighter V content!

Get the following content at a discount (PlayStation 4 | PC Steam):

  • Street Fighter V
  • Street Fighter V: Champion Edition
  • Street Fighter V: Champion Edition Upgrade Kit

And that wraps up another season update! Thanks again for all of your continued support as Season 5 is underway. We hope you’re all excited for Rose’s release on April 19! Stay tuned for more info on Oro and Akira with future updates… although that fifth character is still shrouded in mystery. I wonder who it is…

Monster Hunter Rise available now for Nintendo Switch

Mar 26, 2021
Mar 26
Yuri Araujo

Hunters, welcome to your new home, Kamura Village. The scent of Bunny Dangos is entrancing and Hinoa’s singing is very soothing… but don’t get too cozy. We have a dangerous Rampage coming up, and we need you to protect the village!

Are you ready to Rise to the Challenge? Awesome! Then let’s get started.

What is Monster Hunter Rise?

Monster Hunter Rise marks a brand new entry in the Monster Hunter series, so naturally you’ll be facing a magnificent assortment of new monsters, such as the menacing Magnamalo with its explosive hellfire blight, and the bone-chilling Goss Harag and its ability to wield deadly icy blades. These are just two examples, but you should go into every hunt prepared to face the unexpected!

Thankfully, Kamura Village is home to some crafty individuals who discovered and perfected ways to incorporate Wirebugs into our hunting tactics. These versatile endemic lifeforms produce incredibly tough threads, known as Ironsilk. You can use Wirebugs to launch yourself into the air and zip around the map, enhance your weapon attacks and combos, and even puppeteer large monsters with a technique known as Wyvern Riding!

Speaking of riding, we’re also ecstatic to introduce Palamutes to Hunters’ parties in Monster Hunter Rise! These Canyne companions are trained to aid Hunters in combat with a variety of offensive tactics, but they’re also so big that you can hop on their backs and ride through the village and all of the hunting locales. And if that wasn’t enough for you… just know that you can customize your Palamutes with fancy armor from monsters.

Felyne fans, don’t worry though; Palicoes are still very much around and have also learned new tricks to keep up with the rest of the party. And since you can take two companions with you on solo quests, why not bring one of each? 😉

Important Logistics Information

Before you get started on your adventure, here is some key info that will get you on the right path:

Game Versions and File Sizes

The initial version of Monster Hunter Rise is Version 1.0.0, and is roughly 6.6GB.

However, as of launch, a small update is also available: Version 1.1.1. This update addresses a few minor issues and enables certain features, such as amiibo functionality. So whether you’ve purchased a physical edition (cartridge) or digital download, please be sure to connect to the Internet and check for updates to install Version 1.1.1.

NOTE: in order to access the amiibo functionality, you’ll need to make a certain amount of progress in the game, then talk to Kagero the Merchant and select Read amiibo.

Demo and Pre-Order Bonuses, and Deluxe Edition/Kit & DLC

If you have save data from the Monster Hunter Rise Demo on the same system and account as the full game, you’ll receive a bonus item pack in game.

Whether you’ve pre-ordered the standard or Deluxe Edition, you’ll get three bonus items in game: the Palamute Retriever Layered Armor, the Palico Forest Cat Layered Armor and the Novice Talisman.

And those who purchased either the Deluxe Edition or the Deluxe Kit (available as paid DLC for the Standard Edition) will receive an assortment of items, including Layered Armor, gestures and character customization options.

Also, we currently have a number of paid DLC items available for purchase on the Nintendo eShop.

NOTE: in order to access most of these items, you’ll need to make a certain amount of progress in the game, then talk to Senri the Mailman and select Add-on Content.

What’s next?

Similar to previous Monster Hunter games, Monster Hunter Rise will feature free title updates after launch, bringing you additional game content at no cost.

Our first title update (Ver. 2.0) is scheduled to arrive in late April, and will feature the return of Chameleos, the debut of Apex Rathalos, and some additional monsters as well. In addition, we’ll be unlocking the “Hunter Rank” cap, along with a few other related features.

The second title update (Ver. 3.0) is coming at a later date, and will feature additional monsters as well as an additional ending to the Monster Hunter Rise story arc.

We hope you stay safe and healthy, and enjoy all the content we have for now in the form of variety of monsters, weapons and armor to craft, and new gameplay to master while we polish up the title updates’ content and delivery to you as soon as we can.

Happy Hunting!

Resident Evil’s 25th Anniversary kicks off with a fresh look at Resident Evil Village and much more!

Mar 22, 2021
Mar 22
Kellen Haney

Wow, what a milestone! It’s official – Resident Evil is 25 years old! That’s old enough to rent a car without an additional fee, but more importantly, it’s a huge landmark for our beloved survival horror franchise. Today is just the start of the celebration, too. We have lots to look forward to over the next few weeks! Here’s just a slice of what to expect.

Resident Evil April Showcase

First up, we have a major announcement to kick things off: A new Resident Evil Showcase will be dropping this April! We don’t want to spoil any surprises, so we’ll leave it to all of you to speculate on what this upcoming presentation might contain. If you’re itching for tasty new info, keep an eye on Resident Evil social channels on Facebook, Twitter, and Instagram for all the latest. If you need something to hold you over, why not watch, or re-watch, the January Showcase from earlier this year?

Resident Evil Re:Verse Open Beta

The high-octane action of Resident Evil Re:Verse is getting an open beta, as well! If you missed the closed beta or simply want to know what the game is all about, this new open beta will be coming to PlayStation 4, Xbox One, and Steam from April 7th to April 11th. If you still have a beta download from the closed beta test, all you need to do is download an automatic update when the beta goes live, and you’re all set. If you’re just jumping in, you can begin pre-loading the open beta starting on April 5th. Newcomers should also register a Capcom ID today so that you’re all set for the open beta once it begins!

In Resident Evil Re:Verse you’ll play as iconic Resident Evil characters, including Chris and Claire Redfield, Jill Valentine, Ada Wong, and Hunk as they clash in multiplayer battles across memorable Resident Evil locations. Take down opposing players with your chosen character’s unique weapons and skills to earn points, and string together takedowns to build up your point score – but beware that you’ll have a target on your back as a result! Being defeated in combat is not the end, however. Whenever you’re taken down, you’ll rise up again as a bioweapon with powerful new abilities. Based on how many vials of virus samples you managed to collect in human form, you’ll transform into some of the Resident Evil franchise’s most memorable enemies. Welcome other players to the family as Jack Baker, or hunt down a few S.T.A.R.S. team members as the hulking Nemesis. If you’re skilled – and lucky – enough, you can take revenge on the player who took you out!

The open beta is completely free to download and play, and a purchase of Resident Evil Village will entitle you to download Resident Evil Re:Verse once it’s available. Be sure to check out the open beta while it’s live and get in on the action!

Resident Evil Village and Resident Evil 7 biohazard Gold Edition come to Stadia

We’re also happy to confirm that Resident Evil Village will be launching on Stadia day and date with other platforms on May 7th, 2021! Pre-orders are available now, so pre-order today and be ready to play the second that the game launches.

You’ll also be able to see how Ethan’s adventure into horror started with his struggles against the Baker family, too. Resident Evil 7 biohazard Gold Edition is also coming to Stadia, and will be available for free with Stadia Pro beginning on April 1st, or as a stand-alone purchase. With both the original Resident Evil 7 biohazard and plenty of extra content included, it’s perfect for holding you over until the launch of Resident Evil Village.


While today marks the day the original Resident Evil launched in Japan back in 1996, this is just the start of the celebration, and, on behalf of everyone at Capcom, I’d like to say thank you to all fans of Resident Evil the world over. The franchise wouldn’t be what it is today without your support! What started out as a single mysterious incident in the Arklay Mountains has since seen a myriad of games that showcase stories of survival, horror, and, occasionally, hope. Stories of dread unfolding in nearby Raccoon City. A tale of survival and sibling bonds in far-off, isolated research facilities. Sinister plots involving the president’s daughter, complete with a suplex or two. Globe-trotting adventures in Africa, China, the United States, and beyond. Complete. Global. Saturation. A ship like a floating mansion and a city on the sea wiped off the map. Punching boulders in volcanoes. Twisted experiments in fear. A story of family tragedy in Dulvey, Louisiana. A warm welcome to the family. No matter where you started with Resident Evil, we hope you’re looking forward to what comes next.

We have a whole lot more planned on top of all the activities above, so make sure you’re locked in to the Resident Evil Facebook, Twitter, and Instagram pages for all the latest. We’ve got more surprises for Resident Evil Village in store that you won’t want to miss at the Resident Evil Showcase, so keep an eye on our social channels and be ready to mark your calendar, set an alarm on your phone, and take the day off this April – you won’t want to miss a second of the latest Showcase!

As a reminder, Resident Evil Village is coming to PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam, and Stadia on May 7th, 2021! As a reminder, PlayStation 4 purchases will be eligible for a free digital upgrade to the PlayStation 5 version of the game in North America, and Xbox One purchases will support Smart Delivery so you can play the game on Xbox Series X|S at no additional cost, as well.

Monster Hunter Digital Event – March 2021 Recap

Mar 09, 2021
Mar 09
Yuri Araujo

Valiant Hunters and Riders, get ready for another round of exciting news for Monster Hunter Rise and Monster Hunter Stories 2: Wings of Ruin!

Monster Hunter Rise is right around the corner, but we still have a couple of surprises: a game-changing new feature called Switch Skills, details on online systems, a first look at post-launch Title Updates, and a challenging new quest for the demo: Slay a Magnamalo!

Switch Skills – each weapon will now feature a selection of three moves that you can swap out at Equipment Boxes to further customize your play style. You’ll unlock Switch Skills as you progress through your journey, so keep an eye out for them and give them a shot. Maybe you’ll find a new way to play an old favorite weapon. Also, check out our website for a sample list of Switch Skills.

Online Multiplayer Systems – building upon the systems from past games, we’re making a few key improvements to how you’ll match and connect with other players. Now you can more easily welcome or join Hunters in other lobbies by sending out “Join Requests,” or selecting that function from the Quest Board. Additionally, once you’ve finished your quest, you can send out “Likes” to players in your party, making it even easier for you re-connect with Mutual Likes later on.

Post-Launch Title Updates – with the game launch so close, we also wanted to give you a glimpse of what’s to come after that. At the end of April, we’ll be releasing our first free Title Update, featuring Chameleos and other monsters. We also have another Title Update after that planned for now, so stay tuned for more info on that closer to release.

Updated Demo – warning: this one is not gonna be easy! Magnamalo is approaching the demo in a special quest, specifically tuned to challenge your hunting prowess and teamwork. The demo update arrives on March 11th in the US, so give it a shot… if you dare.

Monster Hunter Stories 2: Wings of Ruin now has a release date—July 9th, 2021—and we have more details on the story and characters that will aid you on your journey.

Story – Razewing Ratha is at the center of this epic tale. Once its wings become fully developed, it’s a monster capable of incredible feats… will those be a source of hope… or terror…?

Characters – the self-proclaimed Felyne hero Navirou is back, along with a new cast of colorful characters: Ena, Kayna, Alwin, and more. Read each of their bios on our official website.

If you want to watch the Monster Hunter Digital Event – March 2021 in its entirety, you can catch it here:

The Digital Event was just the start of our Monster Hunter Anniversary Week. Keep an eye on our Twitch channel for more Monster Hunter Rise activities throughout the week!

Monster Hunter Rise Interview with the Sound Team

Mar 04, 2021
Mar 04

Hello everyone! Shibata here, reporting from the Monster Hunter Rise dev floor! For our third round of Monster Hunter Rise interviews, I’ll be talking to the sound team.

Meet Kosuke Tanaka, the Sound Director, and Satoshi Hori, the Lead Composer!

Shibata: First, would you mind introducing yourselves?

Kosuke Tanaka: I’m Kosuke Tanaka, the Sound Director.

I’m in charge of designing and overseeing the general sound concepts, as well as schedule management.

I do some actual production work as well and, to give a few simple examples, I created the sound effects for the Wirebug and the Title Screen.

Satoshi Hori: I’m Satoshi Hori, the Lead Composer. I’m in charge of supervising all BGM-related elements of Monster Hunter Rise, creating musical concepts for each monster (deciding the sense of scale of each piece, and which instruments to use, etc.), and directing the other composers.

Shibata: What kind of image and goals did you have for the sound in Monster Hunter Rise?

Tanaka: The general theme for the sound was “catchy and easy to understand.”

If the sound design for Monster Hunter: World and Iceborne could be described as “Art with delicate layers,” then I’d say the sound design for Monster Hunter Rise is “to convey everything with one concentrated effect.” That’s what we were going for.

Also, we wanted to treat past titles in the Monster Hunter series with respect, so although there are a lot of new sound effects in this game, we’re intentionally using some nostalgic sounds as well.

Shibata: We’ve already shown some live gameplay footage of the Shrine Ruins at TGS, and the environmental sound effects, like the songs of birds etc., change very realistically based on where the hunter is going, correct?

Tanaka: Yes, in order to make the new stages, like the Shrine Ruins, feel as realistic as possible, we went out and did field recordings in a variety of places. The songs of birds, the chirping of cicadas, ambient noise in caves, the bells of a temple, and lots and lots of other sounds. We’ve put a lot of “real sounds” into the game like that. As a result, we’ve managed to create a soundscape that feels like a living, breathing ecology, which adds to the realism, I think.

As you can see in this image, we used actual nature sounds!

Shibata: The BGM in the trailers we’ve seen so far also uses a variety of instruments. How did you record all of this?

Hori: Oh yeah, we recorded a whole bunch of traditional Japanese instruments: shakuhachi, shamisen, shinobue, and koto of course, but also biwa, hichiriki, ryūteki, taiko, atarigane, Kagura suzu, and horagai. There’s even some very unusual instruments in there that you normally wouldn’t hear outside of special occasions.

On top of these Japanese instruments, we also recorded live orchestral performances in order to convey the strength of the monsters and the scale of the world in a way that you would expect from a Monster Hunter game. The orchestral performances were carried out in Japan, LA, and London, depending on where the music was going to be used and which monster theme we were recording. For particularly fearsome monsters and music that required a large sense of scale, we mainly used Abbey Road in London. Apart from the huge collection of instruments, we also recorded several songs in a variety of genres.

Shibata: Yes, I noticed the singing in “Proof of a Hero: Rise Version”! Can you tell us a bit more about that?

Hori: We used a chorus of 24 people for “Proof of a Hero: Rise Version.”

I think we’ve managed to create a quite unique version of this fan favorite by combining the usual orchestra with traditional Japanese instruments, and vocal music.

For this game, we wanted “Proof of a Hero” to symbolize the people of Kamura Village fighting against the onslaught of the Rampage, encouraging themselves and the players through song, in order to protect their homes.

There are parts in this piece where the themes of Kamura Village and the Rampage are both played simultaneously as well, so keep your ears open for that as well!

Shibata: You mentioned monster themes; have the monster themes been remade for Monster Hunter Rise?

Hori: We haven’t made any huge changes to the original music. We made sure to pay the proper amount of respect to the Monster Hunter series by preserving the quality of the original pieces, while also adding a catchy twist to them to better fit the themes of this game. Mr. Ichinose wanted to have vocals for every piece, so it’s not just the completely new monster themes that will have vocal performances in them, but the arrangements of existing themes as well.

Shibata: In Monster Hunter Rise, the hunter has actual lines of dialogue. How many voice options will there be in the game?

Tanaka: If you want to know the exact number, you’ll have to play the game, but there are enough choices for you to be indecisive over.  

As you said, the hunters don’t just grunt anymore, they have actual dialogue this time, and each voice type represents a certain “personality.” Our script writer had to come up with different settings and a whole bunch of lines for each voice type, but we think he did an outstanding job. It really speaks to the imagination: “A hunter with a voice like this probably lives their hunting life in such and such way,” you know? I really think players will enjoy mulling over which voice they’re going to pick.

Shibata: And you can even pick between Japanese, English, or Monster Hunter language! I look forward to spending hours on the character creation screen!

Tanaka: Of course, if you only want grunts and efforts like in the past titles, there’s an option for that, and you can even adjust the frequency of spoken dialogue, so you can enjoy the VO in any way you want!

Shibata: Why did you make the decision to have the hunters talk this time?

Tanaka: We wanted to use the hunter’s voice as a communication tool between players.

For most of the past entries in the series, players used to gather together with their portable consoles and just talk to each other in real life, and we wanted to recreate this sense of excitement for people living in an environment where it is not so easy to get a group of players together in a physical space. So we figured that maybe we could pull this off by borrowing the hunter’s voice.

Using in-game player voices also removes the necessity for voice chat functionality or companion apps, which significantly lowers the hurdle for communication.

Shibata: Considering that players from all over the world will be able to play together online, is it possible for players to communicate with each other while maintaining their separate voice settings? (i.e. Will it be possible to communicate with players who have different settings from yourself?)

Tanaka: Each player will hear the voice language that they selected in the options.

The dialogue spoken by other players will play back in the voice language you selected, so there should not be any trouble communicating. We hope everyone will use this VO to make friends with people from all over the world.

Shibata: Not only will you be able to play with hunters across the globe, you’ll even be able to talk to each other in languages you understand!

Tanaka: You can also choose whether you want other players’ voices turned on or off!

Closing remarks from me:

Thank you, Mr. Tanaka and Mr. Hori! As you can see, we’re paying plenty of respect to the Monster Hunter series’ legacy, while also making sure Monster Hunter Rise is its own unique entry in the franchise, so we hope you look forward to experiencing the impactful soundscape for yourself. The fact that the hunters have dialogue has already got lots of people talking, so in that sense we’ve already managed to get players excited!

Next time, I’ll be talking to Inouchi, the designer of the monster icons and other illustrations!

Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!

Feb 25, 2021
Feb 25
Kellen Haney

It’s time to CHALLENGE AGAIN! Ghosts ‘n Goblins Resurrection is available now on Nintendo Switch! The legendary knight Arthur returns with a legendary series of games known for their challenging and rewarding gameplay.

UPDATE, April 15: Ghosts ‘n Goblins Resurrection is coming to PlayStation 4, Xbox One and Steam! Watch the new trailer on our YouTube channel.

Over 35 years ago, the original Ghosts ‘n Goblins made its debut in arcades, and few players knew what would await them when they dropped that first quarter or token into the machine. The game’s haunting music box melodies, vivid graphics, expressive animations, and incredibly challenging gameplay quickly cemented it in the minds of many as an instant classic. Anyone skilled enough to beat the game at their local arcade was worthy of praise, a living legend in their own right. Defeating the game once, however, revealed a shocking surprise: A message reading “This room is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progress!” To see the game’s true ending, you’d need to play through an even more difficult version of the game, typically called a second loop, to finally rescue the princess from the malevolent Demon Realm.

Staying true to those arcade roots while building on the series’ legacy, Ghosts ‘n Goblins Resurrection takes a page (or, perhaps, a scroll) from both the original Ghosts ‘n Goblins and its sequel, Ghouls ‘n Ghosts. Seasoned knights will feel right at home among the dark forests and burning hamlets, picking up familiar weapons, like the lance and dagger, and new armaments, including the spiked ball and hammer, to fight their way through hordes of enemies on their quest to save the princess. With the whole game presented in a visual style reminiscent of paper puppets on a picture-book background, Resurrection provides a perfect mix of challenging old-school gameplay and fun, modern visuals.

While Ghosts ‘n Goblins games are well-known for their challenging gameplay, multiple difficulty modes are available for players of all skill levels to enjoy Arthur’s adventure. Knight mode, the game’s standard difficulty, offers a level of challenge that’s just right for both returning players and newcomers who aren’t afraid to taste defeat as they reach for glory. While Arthur will still face down hordes of enemies on his quest, he’s able to take three hits before going down for the count. In addition, optional Banners of Rebirth are available in each stage, allowing you to choose if you want to restart in between checkpoints.

Looking for the greatest challenge Resurrection has to offer? Crank up the heat to Legend difficulty! On this difficulty mode, Arthur can only take to two hits before he’s reduced to a pile of bones, just as he has in other classic Ghosts ‘n Goblins games. Banners of Rebirth are also removed, leaving only regular checkpoints in each level. You’ll need every ounce of your skill – and maybe a little luck – to see each stage through to the end. Hardcore GnG fans take heart – THIS is the Ghosts ‘n Goblins you remember!

If you’re looking for a more relaxed playthrough, the Squire difficulty mode is the perfect choice for a more gentle experience. Alongside being able to take four hits and the Banners of Rebirth in each stage, fewer enemies will appear compared to Knight mode, giving you more breathing room to discover each stage’s twists and turns as you venture into the Demon Realm.

For players looking for a casual experience, and those looking to introduce newly christened knights to what Ghosts ‘n Goblins Resurrection has to offer, an additional Page mode gives Arthur a blessing of eternal life. If he falls in battle, he’ll be resurrected on the spot, able to jump back into his quest right where he left off.

No matter what difficulty mode you choose, Arthur is anything but defenseless. Alongside an assortment of weapons and his trusty armor, Arthur will also have access to a variety of skills and magic that can turn the tables on his foes. As you explore each stage, you’ll come across what first appear to be little balls of rainbow light bouncing around. These are Umbral Bees, friendly little critters that you can collect and return to the Umbral Tree. The Umbral Tree, as its name might suggest, is literally a skill tree. Returning Umbral Bees to the Umbral Tree unlocks new and more powerful skills and magic that can be assigned to Arthur’s Magic Waistband.

Surrounded by zombies? Cast Thunderstorm to call down lightning! Need to bowl over some skeleton murderers? Emboulden turns Arthur into an impervious rolling rock. There’s lots of magic to uncover, including turning enemies to stone, creating a doppelganger that copies your attacks, and a few secret bits of magic we won’t spoil, but are sure to delight long-time fans. A variety of skills are also available, including the ability to increase the number of weapons that Arthur can hold at one time! Be sure to collect those Umbral Bees when you see them, as they’ll certainly be a huge help on your journey.

Offering a different gameplay experience from Arthur’s solo adventures, couch co-op is available for two players to enjoy the game together. Barry, Kerry, and Archie, the Three Wise Guys, can assist Arthur by creating a temporary barrier, carrying Arthur out of danger, or creating temporary bridges and platforms for Arthur to cross. It’s a great option for seasoned veterans and little knights to play together, and for family and friends who want to try a new, different way to play Ghosts ‘n Goblins.

Take note that you’ll need to complete the game once on Squire, Knight, or Legend to unlock sinister new remixes of places you’ve been before. Calling back to the series’ tradition of playing through the game multiple times to see more of what the game has to offer, Ghosts ‘n Goblins Resurrection introduces a new spin on that concept: Shadow Stages. Each stage you’ve previously completed has a remixed, shadowy version, with different enemies, gimmicks, and hazards that create a new experience. No matter how familiar you are with the original stages, you’ll need to adjust your game plan if you hope to conquer each Shadow Stage.

There’s lots more to discover on your own, too. Hidden treasure chests dot each stage, mysterious pits called Hell Holes filled with enemies and rewards can appear if the right conditions are met, and there are other secrets that await those who are up for the challenge. We hope you’re ready to challenge again… and again… and again… on Arthur’s latest adventure!

Ghosts ‘n Goblins Resurrection is available now for Nintendo Switch!